public override bool ActionStart() { Debug.Log("Chase start"); move.GoToPlayer(chase_range); interupt = false; bool ret = move.ActionStart(); return(ret); }
public override bool ActionStart() { event_to_react.start_counting = false; bt = GetComponent <EnemySword_BT>(); if (bt == null) { bt = GetComponent <EnemyShield_BT>(); } if (bt == null) { bt = GetComponent <EnemySpear_BT>(); } percep_sight = GetComponent <PerceptionSightEnemy>(); comp_anim = GetComponent <CompAnimation>(); move.GoToPlayer((uint)bt.range); interupt = false; bool ret = move.ActionStart(); return(ret); }