public IMovementTypeState Get(string id, bool nullAllowed) { IMovementTypeState state = CurrentSession.Get <MovementTypeState> (id); if (!nullAllowed && state == null) { state = new MovementTypeState(); (state as MovementTypeState).MovementTypeId = id; } return(state); }
public static IEnumerable <IMovementTypeState> ToMovementTypeStateCollection(IEnumerable <string> ids) { var states = new List <MovementTypeState>(); foreach (var id in ids) { var s = new MovementTypeState(); s.MovementTypeId = id; states.Add(s); } return(states); }