void Start() { tr = transform; tss = footstepSource.GetComponent <TimeScaleSound>(); msP = GetComponent <MovementSync_Proxy>(); footSound = concrete[0]; }
void NetworkStart() { msP = GetComponent <MovementSync_Proxy>(); animator = GetComponent <Animator>(); }
void Start() { msP = GetComponent <MovementSync_Proxy>(); ragdollRigidbodies = GetComponentsInChildren <Rigidbody>(); SetRagdoll(false); }