internal static void Execute(object msg, NetConnection conn) { Msg_RC_AdjustPosition _msg = msg as Msg_RC_AdjustPosition; if (null == _msg) { return; } EntityInfo npc = PluginFramework.Instance.GetEntityById(_msg.role_id); if (null != npc) { float x = ProtoHelper.DecodeFloat(_msg.x); float z = ProtoHelper.DecodeFloat(_msg.z); float faceDir = ProtoHelper.DecodeFloat(_msg.face_dir); MovementStateInfo msi = npc.GetMovementStateInfo(); msi.SetPosition2D(x, z); msi.SetFaceDir(faceDir); UnityEngine.GameObject actor = EntityController.Instance.GetGameObject(npc.GetId()); GameFramework.Skill.Trigers.TriggerUtil.MoveObjTo(actor, new UnityEngine.Vector3(x, 0, z)); actor.transform.localRotation = UnityEngine.Quaternion.Euler(0, Utility.RadianToDegree(faceDir), 0); } }
internal static void Execute(object msg, NetConnection conn) { Msg_RC_NpcSkill targetmsg = msg as Msg_RC_NpcSkill; if (null == targetmsg) { return; } EntityInfo npc = PluginFramework.Instance.GetEntityById(targetmsg.npc_id); if (null == npc) { return; } float x = 0.0f; float z = 0.0f; ProtoHelper.DecodePosition2D(targetmsg.stand_pos, out x, out z); float faceDir = ProtoHelper.DecodeFloat(targetmsg.face_direction); int skillId = targetmsg.skill_id; LogSystem.Info("Receive Msg_RC_NpcSkill, EntityId={0}, SkillId={1}", targetmsg.npc_id, skillId); MovementStateInfo msi = npc.GetMovementStateInfo(); if (targetmsg.target_id <= 0) { msi.SetPosition2D(x, z); msi.SetFaceDir(faceDir); npc.GetAiStateInfo().Target = 0; UnityEngine.GameObject actor = EntityController.Instance.GetGameObject(npc.GetId()); GameFramework.Skill.Trigers.TriggerUtil.MoveObjTo(actor, new UnityEngine.Vector3(x, actor.transform.position.y, z)); actor.transform.localRotation = UnityEngine.Quaternion.Euler(0, Utility.RadianToDegree(faceDir), 0); } else { npc.GetAiStateInfo().Target = targetmsg.target_id; } SkillInfo skillInfo = npc.GetSkillStateInfo().GetSkillInfoById(skillId); if (null != skillInfo) { if (skillInfo.ConfigData.skillData.canmove == 0) { EntityViewModel viewModel = EntityViewModelManager.Instance.GetEntityViewById(targetmsg.npc_id); if (null != viewModel) { viewModel.StopMove(); } } if (GfxSkillSystem.Instance.StartSkill(npc.GetId(), skillInfo.ConfigData, 0)) { Utility.EventSystem.Publish("ui_skill_cooldown", "ui", npc.GetId(), skillId, skillInfo.ConfigData.skillData.cooldown / 1000.0f); } } }
public static void AiPursue(EntityInfo npc, ScriptRuntime.Vector3 target) { MovementStateInfo msi = npc.GetMovementStateInfo(); msi.IsMoving = true; msi.TargetPosition = target; float dir = Geometry.GetYRadian(msi.GetPosition3D(), target); msi.SetFaceDir(dir); Msg_RC_NpcMove npcMoveBuilder = DataSyncUtility.BuildNpcMoveMessage(npc); if (null != npcMoveBuilder) { Scene scene = npc.SceneContext.CustomData as Scene; if (null != scene) { scene.NotifyAllUser(RoomMessageDefine.Msg_RC_NpcMove, npcMoveBuilder); } } }