IEnumerator FreezeForSomeCooldown(float cooldown) { float internalCdw = 0f; _movementMouseComponent.Animator_CantMove(); while (internalCdw <= cooldown) { internalCdw += Time.deltaTime; yield return(new WaitForFixedUpdate()); } _movementMouseComponent.Animator_CanMove(); }
public void Animator_StopPoop() { _movementMouseComponent.Animator_CanMove(); _isPooping = false; }