void Start() { playerBody = GetComponent <Rigidbody>(); playerTransform = GetComponent <Transform>(); startPosition = playerTransform.position; score = 0; allowedDirections = MovementLimits.getRandomRestriction(); instructionText.text = allowedDirections.getTitle().ToUpper(); currentMaxTime = maxTimeLevel1; timeInSeconds = currentMaxTime; countdownSlider.value = 1; }
void respawnPlayer() { if (isLiving) { allowedDirections = MovementLimits.getRandomRestriction(); instructionText.text = allowedDirections.getTitle().ToUpper(); playerBody.velocity = Vector3.zero; playerBody.angularVelocity = Vector3.zero; playerTransform.position = startPosition; isMoving = false; score++; scoreText.text = score.ToString("D2"); if (score > 20) { currentMaxTime = maxTimeLevel5; } else if (score > 15) { currentMaxTime = maxTimeLevel4; } else if (score > 10) { currentMaxTime = maxTimeLevel3; } else if (score > 5) { currentMaxTime = maxTimeLevel2; } else { currentMaxTime = maxTimeLevel1; } timeInSeconds = currentMaxTime; countdownSlider.value = 1; } }