private Vector3 getInputControlsDirection() { var ret = new Vector3(); if (MovementInput.IsForward()) { ret += MathHelper.Forward; } if (MovementInput.IsBackward()) { ret += MathHelper.Backward; } if (MovementInput.IsStrafeLeft()) { ret += MathHelper.Left; } if (MovementInput.IsStrafeRight()) { ret += MathHelper.Right; } return(ret); }