public override void Process(ItemPosition drop) { Optional <GameObject> opItem = GuidHelper.GetObjectFrom(drop.Guid); if (opItem.IsPresent()) { MovementHelper.MoveGameObject(opItem.Get(), ApiHelper.Vector3(drop.Position), ApiHelper.Quaternion(drop.Rotation), ITEM_TRANSFORM_SMOOTH_PERIOD); } }
public override void Process(VehicleMovement vehicleMovement) { playerGameObjectManager.HidePlayerGameObject(vehicleMovement.PlayerId); Optional <GameObject> opGameObject = GuidHelper.GetObjectFrom(vehicleMovement.Guid); if (opGameObject.IsEmpty()) { opGameObject = CreateVehicle(vehicleMovement.TechType, vehicleMovement.Guid); if (opGameObject.IsEmpty()) { return; } GuidHelper.SetNewGuid(opGameObject.Get(), vehicleMovement.Guid); } GameObject gameObject = opGameObject.Get(); Vector3 position = ApiHelper.Vector3(vehicleMovement.PlayerPosition); Quaternion rotation = ApiHelper.Quaternion(vehicleMovement.Rotation); MovementHelper.MoveGameObject(gameObject, position, rotation, VEHICLE_TRANSFORM_SMOOTH_PERIOD); }