private void SetPickUp(string description, Loader loader, Material stub) { string[] pickUpParams = description.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); Point targetPoint = new Point(int.Parse(pickUpParams[2]), int.Parse(pickUpParams[2])); Cell cell = map[targetPoint]; PickUp pickUp; switch (pickUpParams[1]) { case "armor": pickUp = new MoreArmorItem(cell.Position); break; case "arrow": pickUp = new MoreArrowsItem(cell.Position); break; case "turn": pickUp = new MovementAbilityItem(cell.Position); break; default: pickUp = null; break; } pickUp.AddMeshObjects(loader.LoadMeshesFromObject(pickUpParams[4], stub)); pickUp["Stand"].IsMoveable = false; cell.Unit = Unit.Item; cell.UnitObject = pickUp; pickUps.Add(pickUp); map[targetPoint] = cell; }
public void MovementAbilityTest() { PickUp movement = new MovementAbilityItem(Vector4.Zero); movement.ChangeStates(archer); Assert.AreEqual(movement.Up, archer.TurnCount); }