static bool Enemy_CollisionAction(MoveableObject sender, CollisionEventArgs e) { bool allow = true; if (e.CollidingObject.ObjectType == "Player") { if (health > 1) { health--; UpdateHealth(); } else { health--; Alive = false; UpdateHealth(); int width = 13, height = 5; int x = region.Width / 2 - width, y = (region.Height / 2 - height / 2) - 5; Window gameOver = new Window(screen, x, y, width, height, "Game", "YOU LOOSE", ConsoleColor.White, ConsoleColor.Black, ConsoleColor.Yellow, ConsoleColor.Red); gameOver.Show(); Console.ReadKey(true); } allow = false; } else if (e.CollidingObject.ObjectType == "projectile") { MoveableObject currentEnemy = sender as MoveableObject; int index = Int32.Parse(currentEnemy.Name.Split('y')[1]); currentEnemy.ChangeBackColor(ProChar.GetInvertedColor(e.CollidingObject.Symbol.ForeColor)); currentEnemy.ChangeBackColor(ProChar.GetInvertedColor(e.CollidingObject.Symbol.BackColor)); region.SetDrawObject(currentEnemy.StandingTile); nonfixObject[index].Name = ""; allow = false; } return(allow); }