void SpeedUpBlocks() { List <GameObject> blocks = lgm.GetBlocks(); foreach (GameObject block in blocks) { MoveTowardCamera blockBehave = block.GetComponent <MoveTowardCamera>(); blockBehave.SetMovementSpeed(currentMovementSpeed); } blockSpeedLevel++; }
void Update() { if (!isTutorial) { if (lum.GetCurrentSpeedLevel() == 1) { if (lgm.GetAmountOfBlocksBuilt() > blocksBeforeSecondSpeed && hasNotMovedToTwo) { lgm.SpawnSpeedUpBlock(); hasNotMovedToTwo = false; } } if (lum.GetCurrentSpeedLevel() == 2) { currentMovementSpeed = secondMovementSpeed; if (blockSpeedLevel != 2) { SpeedUpBlocks(); } if (lgm.GetAmountOfBlocksBuilt() > blocksBeforeThirdSpeed && hasNotMovedToThree) { lgm.SpawnSpeedUpBlock(); hasNotMovedToThree = false; } } if (lum.GetCurrentSpeedLevel() == 3) { currentMovementSpeed = thirdMovementSpeed; if (blockSpeedLevel != 3) { SpeedUpBlocks(); } if (lgm.GetAmountOfBlocksBuilt() > blocksBeforeFourthSpeed && hasNotMovedToFour) { lgm.SpawnSpeedUpBlock(); hasNotMovedToFour = false; } } if (lum.GetCurrentSpeedLevel() == 4) { currentMovementSpeed = fourthMovementSpeed; if (blockSpeedLevel != 4) { SpeedUpBlocks(); } } if (lum.GetCurrentSpeedLevel() == 5) { currentMovementSpeed = fifthMovementSpeed; if (blockSpeedLevel != 5) { SpeedUpBlocks(); } } } if (player == null) { player = GameObject.Find("Player Character").GetComponent <PlayerCharacter>(); currentMovementSpeed += player.GetBaseMovementSpeed(); firstMovementSpeed += player.GetBaseMovementSpeed(); secondMovementSpeed += player.GetBaseMovementSpeed(); thirdMovementSpeed += player.GetBaseMovementSpeed(); fourthMovementSpeed += player.GetBaseMovementSpeed(); fifthMovementSpeed += player.GetBaseMovementSpeed(); List <GameObject> blocks = lgm.GetBlocks(); foreach (GameObject block in blocks) { MoveTowardCamera blockBehave = block.GetComponent <MoveTowardCamera>(); blockBehave.SetMovementSpeed(currentMovementSpeed); } } }