public void FollowPath(MovePath path) { moveTargeter.FindSelectable(); Debug.Assert(path.start == currentTile); if (path.end != currentTile) { currentTile.occupant = null; StartCoroutine(animateMove(path)); } }
public override void enter(CombatManager mgr) { targeter = Unit.current.moveTargeter; targeter.FindSelectable(); FieldMap.current.showSelectable(); }