void SkillPanel_onMoveSelected(MoveSkillSlot slot) { SelectedSkill = slot.Skill; for (int i = 0; i < skillSlots.Count; i++) { if (skillSlots[i].IsEmpty || !skillSlots[i].Selected) { continue; } skillSlots[i].Deselect(); } }
private void SkillSlotMoveSelected(MoveSkillSlot slot) { SelectedSkill = slot.Skill; for (int i = 0; i < SkillSlots.Count; i++) { if (SkillSlots[i].IsEmpty || !SkillSlots[i].Selected) { continue; } SkillSlots[i].Deselect(); } }