public void execute(GameSession gameSession, byte[] bytes) { var read = new MoveRequest(); read.readCommand(bytes); var player = gameSession.Player; var position = new Position(read.targetX, read.targetY); Movement.Move(player, position); }
public void Execute(GameSession gameSession, IByteBuffer buffer) { var movementRequest = new MoveRequest(); movementRequest.readCommand(buffer); var player = gameSession.Player; var actualPos = player.Position; if (movementRequest.positionX != actualPos.X || movementRequest.positionY != actualPos.Y) { Out.WriteLog("Something is wrong with player position, expected: \n" + "[" + movementRequest.positionX + "; " + movementRequest.positionY + "] VS SERVER [" + player.Position.X + "; " + player.Position.Y + "]", LogKeys.PLAYER_LOG, player.Id); } ServerController.Get <MovementController>().CreateMovement(player, new Vector(movementRequest.targetX, movementRequest.targetY)); }