private void Indicate() { isAttacking = true; movementScript.StopMoving(); m_skillDelay = skillDelay; Invoke("Attack", skillDelay); }
public void SkillIndicate() { indicatorVFX.SetActive(true); moveScript.StopMoving(); isPreping = true; Invoke("Attack", indicator); }
public void UseSkill() { moveScript.StopMoving(); IndicatorVFX.SetActive(false); SkillVFX.SetActive(true); source.Play(); Invoke("CancelSkill", coolDown); }