public Vec2 NeedVel() { Vec2 t = Vec2.Zero; t += MoveLeft.Pressed() ? new Vec2(-1, 0) : Vec2.Zero; t += MoveRight.Pressed() ? new Vec2(1, 0) : Vec2.Zero; t += MoveDown.Pressed() ? new Vec2(0, -1) : Vec2.Zero; return(t); }