public void SuperTing(TPlayObject PlayObject, string[] @Params) { string sHumanName = @Params.Length > 0 ? @Params[0] : ""; string sRange = @Params.Length > 1 ? @Params[1] : ""; TPlayObject m_PlayObject; TPlayObject MoveHuman; List <TPlayObject> HumanList; if ((sRange == "") || (sHumanName == "") || ((sHumanName != "") && (sHumanName[1] == '?'))) { PlayObject.SysMsg(String.Format(GameMsgDef.g_sGameCommandParamUnKnow, this.Attributes.Name, GameMsgDef.g_sGameCommandSuperTingHelpMsg), TMsgColor.c_Red, TMsgType.t_Hint); return; } int nRange = HUtil32._MAX(10, HUtil32.Str_ToInt(sRange, 2)); m_PlayObject = UserEngine.GetPlayObject(sHumanName); if (m_PlayObject != null) { HumanList = new List <TPlayObject>(); UserEngine.GetMapRageHuman(m_PlayObject.m_PEnvir, m_PlayObject.m_nCurrX, m_PlayObject.m_nCurrY, nRange, HumanList); for (int I = 0; I < HumanList.Count; I++) { MoveHuman = HumanList[I]; if (MoveHuman != PlayObject) { MoveHuman.MapRandomMove(MoveHuman.m_sHomeMap, 0); } } HUtil32.Dispose(HumanList); } else { PlayObject.SysMsg(String.Format(GameMsgDef.g_sNowNotOnLineOrOnOtherServer, sHumanName), TMsgColor.c_Red, TMsgType.t_Hint); } }
public void MapMoveHuman(TPlayObject PlayObject, string[] @Params) { string sSrcMap = @Params.Length > 0 ? @Params[0] : ""; string sDenMap = @Params.Length > 1 ? @Params[1] : ""; List <TPlayObject> HumanList; TPlayObject MoveHuman; if ((sDenMap == "") || (sSrcMap == "") || ((sSrcMap != "") && (sSrcMap[0] == '?'))) { PlayObject.SysMsg(String.Format(GameMsgDef.g_sGameCommandParamUnKnow, this.Attributes.Name, GameMsgDef.g_sGameCommandMapMoveHelpMsg), TMsgColor.c_Red, TMsgType.t_Hint); return; } TEnvirnoment SrcEnvir = M2Share.g_MapManager.FindMap(sSrcMap); TEnvirnoment DenEnvir = M2Share.g_MapManager.FindMap(sDenMap); if ((SrcEnvir == null)) { PlayObject.SysMsg(String.Format(GameMsgDef.g_sGameCommandMapMoveMapNotFound, sSrcMap), TMsgColor.c_Red, TMsgType.t_Hint); return; } if ((DenEnvir == null)) { PlayObject.SysMsg(String.Format(GameMsgDef.g_sGameCommandMapMoveMapNotFound, sDenMap), TMsgColor.c_Red, TMsgType.t_Hint); return; } HumanList = new List <TPlayObject>(); UserEngine.GetMapRageHuman(SrcEnvir, SrcEnvir.m_nWidth / 2, SrcEnvir.m_nHeight / 2, 1000, HumanList); for (int I = 0; I < HumanList.Count; I++) { MoveHuman = HumanList[I]; if (MoveHuman != PlayObject) { MoveHuman.MapRandomMove(sDenMap, 0); } } HUtil32.Dispose(HumanList); }