private static void Descent() { var ticker = new Ticker(6000); MoveHelper.Down(true); if (ObjectManager.MyPlayer.InVashjir) { //ugly vashjir method var timerDiff = new Ticker(1000); float diffSelf = 3; Location oldPos = ObjectManager.MyPlayer.Location; while (!ticker.IsReady && diffSelf > 0.3) { if (timerDiff.IsReady) { diffSelf = MoveHelper.NegativeValue(oldPos.Z - ObjectManager.MyPlayer.Location.Z); timerDiff.Reset(); oldPos = ObjectManager.MyPlayer.Location; } Thread.Sleep(10); } } else { while (ObjectManager.MyPlayer.IsFlying && !ticker.IsReady) { Thread.Sleep(10); } } MoveHelper.Down(false); }
private static void DescentToCorpse() { var ticker = new Ticker(28000); var timerDiff = new Ticker(500); float diffSelf = 3; Location oldPos = ObjectManager.MyPlayer.Location; MoveHelper.Down(true); while (!ticker.IsReady && diffSelf > 0.3) { if (timerDiff.IsReady) { diffSelf = MoveHelper.NegativeValue(oldPos.Z - ObjectManager.MyPlayer.Location.Z); timerDiff.Reset(); oldPos = ObjectManager.MyPlayer.Location; } Thread.Sleep(10); } MoveHelper.Down(false); }
internal static void TryUnstuck(bool smallUnstuck) { Ticker face; Logging.Write(LogType.Warning, "Stuck"); MoveRandom(); Thread.Sleep(2000); MoveHelper.ReleaseKeys(); if (!smallUnstuck) { int temp = new Random().Next(1, 3); if (temp != 2) { MoveHelper.Jump(new Random().Next(2000, 4000)); } else { MoveHelper.Down(new Random().Next(1000, 2000)); } MoveRandom(); Thread.Sleep(1500); MoveHelper.ReleaseKeys(); face = new Ticker(Convert.ToInt32(new Random().Next(50, 200) * Math.PI)); MoveHelper.RotateRight(true); while (!face.IsReady) { Thread.Sleep(10); } MoveHelper.RotateRight(false); MoveHelper.Forwards(true); Thread.Sleep(new Random().Next(2000, 4000)); MoveHelper.Forwards(false); } MoveRandom(); Thread.Sleep(2000); MoveHelper.ReleaseKeys(); Logging.Write(LogType.Warning, "Done"); }
/// <summary> /// Descents to node. /// </summary> internal static void DescentToNode(PGameObject nodeToHarvest) { var ticker = new Ticker(6000); if (ObjectManager.MyPlayer.InVashjir) { MoveHelper.Down(true); DescentToNodeVashir(nodeToHarvest); MoveHelper.Down(false); } else { if (!ObjectManager.MyPlayer.IsFlying) //To avoid sitting on the ground { return; } MoveHelper.Down(true); while (ObjectManager.MyPlayer.IsFlying && !ticker.IsReady) { Thread.Sleep(10); } MoveHelper.Down(false); } }