private void ActionInputsAlways(InputLabels input) { switch (input) { case InputLabels.ToggleMenu: TogglePaused(); break; case InputLabels.JumpReleased: jumpButton.Released(); break; case InputLabels.MoveReleased: move.MoveReleased(); break; case InputLabels.ShootReleased: break; case InputLabels.ShieldReleased: break; case InputLabels.MeleeReleased: shootButton.Released(); break; default: break; } }
private void ActionInputsAlways(InputLabels input) { switch (input) { case InputLabels.ToggleMenu: TogglePaused(); break; case InputLabels.MoveReleased: move.MoveReleased(); break; default: break; } }
public void MoveReleased() { moveComponent.MoveReleased(); }