public IObservable <bool> MoveCharacterByEvent(MoveCharacterEventModel moveCharacterEventModel) { Character character = this.GetCharacterWithLoad(moveCharacterEventModel.characterId, moveCharacterEventModel.initCellNum); List <int> route = this.GetRouteByEvent(moveCharacterEventModel, character); return(MoveCharacterByCharacter(character, route, moveCharacterEventModel.MoveVelocity)); }
override public void Launch(OnFinishEvent callBack, DataManager dataManager, EventModel eventManagerModel, GameManager gameManager) { base.Launch(callBack, dataManager, eventManagerModel, gameManager); this.moveCharacterEventModel = this.dataManager.moveCharacterEventModel.getModelById(eventManagerModel.eventChildId); this.gameManager.MoveCharacterByEvent(this.moveCharacterEventModel) .Subscribe(_ => {; }, () => { this.OnMoved(); }); }
List <int> GetRouteByEvent(MoveCharacterEventModel moveCharacterEventModel, Character character) { List <int> route; if (moveCharacterEventModel.isMoveToHero) { route = this.fieldManager.gameMap.Route(character.currentCell.cellNumber, hero.currentCell.cellNumber, false); } else { route = this.fieldManager.gameMap.Route(character.currentCell.cellNumber, moveCharacterEventModel.moveTargetCellNum, false); } return(route); }
public void RemoveCharacterByEvent(MoveCharacterEventModel moveCharacterEventModel) { this.fieldManager.RemoveCharacterByEvent(moveCharacterEventModel); }
public IObservable <bool> MoveCharacterByEvent(MoveCharacterEventModel moveCharacterEventModel) { return(this.fieldManager.MoveCharacterByEvent(moveCharacterEventModel)); }
public void RemoveCharacterByEvent(MoveCharacterEventModel moveCharacterEventModel) { this.fieldObjectManager.RemoveCharacter(moveCharacterEventModel.characterId); }