void Awake() { _body = GetComponent <MovableBody>(); _diver = GetComponent <DiveDamager>(); _carrier = GetComponent <Carrier>(); _health = GetComponent <Health>(); }
public void Charge(OnPointTargetCastEventData e) { //such that the skill cannot be cast again if already in motion if (!IsCharging) { Caster = e.Caster; ColorShifter = Caster.GetComponentInChildren <ColorShifter>(); if (ColorShifter == null) { Debug.LogWarning("No `ColorShifter` shifter component found when attempting to use charge skill"); } MovableBody = Caster.GetComponentInChildren <MovableBody>(); if (MovableBody == null) { throw new MissingComponentException( "No `MovableBody` component found on caster when attempting to use charge skill" ); } Target = e.Target; Origin = e.Caster.transform.position; StartCharging( e.Stats.GetValue("ChargeDuration") + 0.33f, e.Stats.GetValue("ChargeBonusSpeed") + 2f, e.Stats.GetValue("ChargeBonusAcceleration") + 10f ); } }
public void EndConfusion(OnStatusEndEventData e) { MovableBody movableBody = e.Target.GetComponentInChildren <MovableBody>(); if (movableBody != null) { RemoveLastRandomMovement(movableBody); } StatusCollection Collection = e.Target.GetComponentInChildren <StatusCollection>(); if (Collection != null) { Collection.RemoveStatus(Status); } ColorShifter shifter = e.Target.GetComponentInChildren <ColorShifter>(); if (shifter != null) { shifter.ShiftToColor( new Color(1f, 1f, 0f, 1f), new Color(1f, 1f, 1f, 1f), 1f ); StartCoroutine(DestroyAfter(1f)); } else { Destroy(gameObject); } }
private void RemoveLastRandomMovement(MovableBody movableBody) { movableBody.RemoveFromDirection( LastAddedMovement, LastAddedMovementMagnitude ); }
void Awake() { _body = GetComponent <MovableBody>(); _carrier = GetComponentInChildren <Carrier>(); _diver = GetComponentInChildren <DiveDamager>(); _health = GetComponent <Health>(); _flyControl = GetComponent <FlyControl>(); }
// Use this for initialization void Awake() { _state = GetComponent <DuckState>(); _health = GetComponent <Health>(); _data = _state.Data; _carrier = GetComponentInChildren <Carrier>(); _blast = GetComponentInChildren <Blast>(); _body = GetComponent <MovableBody>(); _flyControl = GetComponent <FlyControl>(); }
private void Awake() { _view = GetComponent <PlayerView>(); _state = GetComponent <DuckState>(); _health = GetComponent <Health>(); _diver = GetComponent <DiveDamager>(); _body = GetComponent <MovableBody>(); _carrier = GetComponent <Carrier>(); _flyControl = GetComponent <FlyControl>(); }
private void AddRandomMovement(MovableBody movableBody) { LastAddedMovementMagnitude = Dice.Roll(0.5f, 2f); LastAddedMovement = new Vector3( Dice.Roll(-1f, 1f), 0f, Dice.Roll(-1f, 1f) ); movableBody.AddToDirection( LastAddedMovement, LastAddedMovementMagnitude ); }
public void TickConfusion(OnStatusTickEventData e) { MovableBody movableBody = e.Target.GetComponentInChildren <MovableBody>(); if (movableBody != null) { RemoveLastRandomMovement(movableBody); AddRandomMovement(movableBody); } if (cTimer < e.Duration) { StartCoroutine(RetickAfter(0.1f, e)); } else { Emitter.Emit( new OnStatusEndEventData(e.Target) ); } }
public void Body_Moving(MovableBody body) { if (IsDead) { return; } var dt = Time.fixedDeltaTime; var velocity = body.Velocity; var vyMax = Data.GetMoveVerMax(_diver.IsActive); var ay = -GetGravity(); var targetVx = GetTargetVelocityX(); var hacc = GetHorizontalAcceleration(); velocity.x = XMath.AddByMod(velocity.x, targetVx, hacc * dt); velocity.y = GetVelocityY(dt, ay, velocity.y); if (velocity.y > vyMax) { velocity.y = vyMax; } body.Velocity = velocity; }
// Use this for initialization void Awake() { _body = GetComponent <MovableBody>(); }