public void OnPointerEnter() { tooltip.SetText(description); }
public void Setup() { transform.SetParent(null, false); Util.FindIfNotSet(this, ref voosEngine); Util.FindIfNotSet(this, ref networkingController); Util.FindIfNotSet(this, ref consoleMessages); Util.FindIfNotSet(this, ref dynamicPopup); Util.FindIfNotSet(this, ref hudManager); Util.FindIfNotSet(this, ref mouseoverTooltip); Util.FindIfNotSet(this, ref globalExceptionHandler); Util.FindIfNotSet(this, ref undoStack); Util.FindIfNotSet(this, ref sceneController); Util.FindIfNotSet(this, ref gbStage); Util.FindIfNotSet(this, ref virtualPlayerManager); Util.FindIfNotSet(this, ref playerControlsManager); Util.FindIfNotSet(this, ref bsod); Util.FindIfNotSet(this, ref logHandler); codeErrorNotification.Setup(); logHandler.onDisplayCodeError = codeErrorNotification.Display; inputControl.Setup(); undoStack.onUndone += item => AddDebugMessage($"Undoing \"{item.actionLabel}.\""); undoStack.onRedone += item => AddDebugMessage($"Re-doing \"{item.actionLabel}.\""); systemMenu = GameObject.Instantiate(systemMenuPrefab, editMain.topLeftAnchor); systemMenu.Setup(); mouseoverTooltip.Setup(this); mouseoverTooltip.SetText(""); commandConsole = Instantiate(commandConsolePrefab); commandConsole.SetHudManager(hudManager); consoleMessages.GetComponent <RectTransform>().SetParent(consoleAnchor, false); consoleMessages.GetComponent <RectTransform>().anchoredPosition = Vector2.zero; LoadPlayerOptions(); sidebarManager.Setup(); //change layer for player Transform[] transforms = gameObject.GetComponentsInChildren <Transform>(); foreach (Transform t in transforms) { t.gameObject.layer = LayerMask.NameToLayer("Player"); } avatars = new AvatarMain[] { playMain, editMain }; foreach (AvatarMain av in avatars) { av.Setup(this); av.transform.SetParent(null); } navigationControls.UpdateTargetThirdPersonPivot(userBody.thirdPersonCameraPivotAnchor); SetEditMode(CanEdit() ? GameBuilderApplication.CurrentGameOptions.playOptions.startInBuildMode : false); Application.wantsToQuit += WantsToQuit; if (networkingController.GetIsInMultiplayer()) { headerMenu.OpenMultiplayerMenu(); } }