async void Start() { Building_man = new Building_manager(); Mouse_man = this.GetComponent <Mouse_Manager>(); Building_man.Load(new GameObject("budynki")); //wczytuje budynki SQL GameObject car = new Car().Get_new_object(new Vector3(0, 0, 0)); //wczytuje autko }
/// <summary> /// Event called when mouse is down /// </summary> private void OnMouseDown() { if (main.inPause) { return; } Mouse_Manager.HeldPiece_Transform = this.transform; Mouse_Manager.HeldPiece_CP = this; startPos = transform.position; Mouse_Manager.MovePieceWithMouse(); }
/// <summary> /// End piece move, calculate move made and execute it /// </summary> void DropPiece() { Debug.LogWarning("timestart: " + Time.time); mouseIsClicked = false; Mouse_Manager.ResetMouseDelta(); CenterPiece(); Coord_Manager.UpdatePosition(transform.name, transform.localPosition); Move move = new Move(name, tag, Coord_Manager.GetPositionDifference(), transform.localPosition); if (!IsValidMove(move)) { transform.position = startPos; Coord_Manager.RevertMove(ref moveDelta); } else { if (team.isBlack) { main.blackInCheck = false; } else { main.whiteInCheck = false; } main.KillPieceMarkedForDeath(); Coord_Manager.CommitPositionUpdate(); CurrentChessCoord = Coord_Manager.ConvertCoordsToChessUnits(transform.localPosition); middleMan.EndTurn(); team.checkFlags = CF; team.EndTurn(); CF = Coord_Manager.GetCheckInfoAt(middleMan.GetKingPosition(!team.isBlack), !team.isBlack); if (CF.isInCheck) { Feedback.SetText("CHECK!"); if (team.isBlack) { main.whiteInCheck = true; } else { main.blackInCheck = true; } } } Debug.LogWarning("timeend: " + Time.time); }
/// <summary> /// Event called when mouse is let go /// </summary> private void OnMouseUp() { if (main.inPause) { return; } if (!isDead) { DropPiece(); } else { mouseIsClicked = false; Mouse_Manager.ResetMouseDelta(); transform.position = startPos; } }