private void skglControl1_MouseUp(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { MouseTracker.MouseUpLeft(e.X, e.Y); } else if (e.Button == MouseButtons.Middle) { MouseTracker.MouseUpCenter(e.X, e.Y); } else if (e.Button == MouseButtons.Right) { MouseTracker.MouseUpRight(e.X, e.Y); } Render(); }