private void HandleMouse() { // handle mouse MouseState mouseState = Input.Instance.CurrentInput.MouseState; MouseState prevState = Input.Instance.LastInput.MouseState; bool mouseLeft = mouseState.IsPressed(0); bool mouseRight = mouseState.IsPressed(1); bool prevMouseLeft = prevState.IsPressed(0); bool mouseHold = mouseLeft && prevMouseLeft; // destroy / attack if (mouseLeft) { HandleMouseLeft(mouseHold); } else { DestroyProgress = 0f; } // use block / use item if (mouseRight) { HandleMouseRight(); } }
public static void MouseButtonsInput(SimulatedGamePadState controller) { MouseState state = mouse.GetCurrentState(); TRIGGER_LEFT_PRESSED = state.IsPressed(0); TRIGGER_RIGHT_PRESSED = state.IsPressed(1); if (state.IsPressed(0)) { controller.RightTrigger = 255; } else { if (!TranslateKeyboard.TRIGGER_RIGHT_PRESSED) { controller.RightTrigger = 0; } } if (state.IsPressed(1)) { controller.LeftTrigger = 255; } else { if (!TranslateKeyboard.TRIGGER_LEFT_PRESSED) { controller.LeftTrigger = 0; } } }
/// <summary> /// Checks keyboard and mouse input. /// </summary> public virtual void CheckInput(double deltaTime) { IList <Key> pressedKeys = keyboard.GetCurrentState().PressedKeys; if (pressedKeys.Contains(Key.W)) { camera.MovePosition(MoveDirection.Forward, deltaTime); } else if (pressedKeys.Contains(Key.S)) { camera.MovePosition(MoveDirection.Backward, deltaTime); } if (pressedKeys.Contains(Key.A)) { camera.MovePosition(MoveDirection.Left, deltaTime); } else if (pressedKeys.Contains(Key.D)) { camera.MovePosition(MoveDirection.Right, deltaTime); } MouseState firstMouseState = mouse.GetCurrentState(); MouseState secondMouseState = mouse.GetCurrentState(); if (firstMouseState.IsPressed(0) && secondMouseState.IsPressed(0)) { int differenceX = firstMouseState.X - secondMouseState.X; int differenceY = firstMouseState.Y - secondMouseState.Y; camera.MoveLook(new Vector2(differenceX, differenceY), 1.0f); } }
/// <summary> /// intern helper to update view angles by mouse /// </summary> protected void UpdateThetaPhiFromMouse(float passedTimeSinceLastFrame, DPFCanvas canvas) { MouseState stateMouse = Mouse.GetCurrentState(); KeyboardState stateKeyboard = Keyboard.GetCurrentState(); // Left button pressed. Perform plane intersection. if (stateMouse.IsPressed(0)) { System.Windows.Point mouse = System.Windows.Input.Mouse.GetPosition(canvas); _releaseMouseRelative.X = (float)((2 * mouse.X - canvas.ActualWidth) / canvas.ActualWidth); _releaseMouseRelative.Y = (float)((2 * mouse.Y - canvas.ActualHeight) / canvas.ActualHeight); //Console.WriteLine(_releaseMouseRelative.ToString()); if (_setMouseRelative == null) { _setMouseRelative = _releaseMouseRelative; } RedSea.Singleton.UpdateSelection(); } // Mouse wheel pressed. Move camera. else if (_setMouseRelative != null) { RedSea.Singleton.EndSelection(); _setMouseRelative = null; } if (stateMouse.IsPressed(2)) { // mouse movement double deltaX = Cursor.Position.X - lastMouseX; double deltaY = Cursor.Position.Y - lastMouseY; phi -= deltaX * rotationSpeed; theta -= deltaY * rotationSpeed; } else { //theta += (stateKeyboard.IsPressed(Key.UpArrow) ? rotationSpeed * passedTimeSinceLastFrame * 0.3f : 0.0f); //theta -= (stateKeyboard.IsPressed(Key.DownArrow) ? rotationSpeed * passedTimeSinceLastFrame * 0.3f : 0.0f); //phi -= (stateKeyboard.IsPressed(Key.RightArrow) ? rotationSpeed * passedTimeSinceLastFrame * 0.3f : 0.0f); //phi += (stateKeyboard.IsPressed(Key.LeftArrow) ? rotationSpeed * passedTimeSinceLastFrame * 0.3f : 0.0f); } lastMouseX = Cursor.Position.X; lastMouseY = Cursor.Position.Y; }
public override void Update() { if (mouse.Acquire().IsSuccess) { mousestate = mouse.GetCurrentState(); oldTrigger = Trigger; Trigger = mousestate.IsPressed((int)MouseObject.Button1); if (timer > 0) { timer--; pixelX = ((Cursor.Position.X - winPosX) * 256) / videoW; if (pixelX < 0 || pixelX >= 256) { State = false; return; } pixelY = ((Cursor.Position.Y - winPosY) * scanlinesCount) / videoH; if (pixelY < 0 || pixelY >= scanlinesCount) { State = false; return; } //System.Console.WriteLine(pixelX + ", " + pixelY); for (int x = -15; x < 15; x++) { for (int y = -15; y < 15; y++) { if (pixelX + x < 256 && pixelX + x >= 0 && pixelY + y < scanlinesCount && pixelY + y >= 0) { c = NesEmu.GetPixel(pixelX + x, pixelY + y); r = (byte)(c >> 0x10); // R g = (byte)(c >> 0x08); // G b = (byte)(c >> 0x00); // B State = (r > 85 && g > 85 && b > 85); //bright color ? } if (State) { break; } } if (State) { break; } } } else { State = false; } if (!Trigger && oldTrigger) { timer = 6; } } }
//----------------------------------------------------------------------- public bool IsButtonDown(int index) { // Retrieve the mouse state only once per iteration to avoid getting // zeros on subsequent calls if (CurrentMouseState == null) { CurrentMouseState = MouseDevice.GetCurrentState(); } return(CurrentMouseState.IsPressed(index)); }
public static void MouseButtonsInput(X360Controller controller) { MouseState state = mouse.GetCurrentState(); if (state.IsPressed(0)) { controller.RightTrigger = 255; } else { controller.RightTrigger = 0; } if (state.IsPressed(1)) { controller.LeftTrigger = 255; } else { controller.LeftTrigger = 0; } }
public override void Update() { if (mouse.Acquire().IsSuccess) { mousestate = mouse.GetCurrentState(); oldTrigger = Trigger; Trigger = mousestate.IsPressed((int)MouseObject.Button1); if (timer > 0) { timer--; pixelX = ((Cursor.Position.X - winPosX) * 256) / videoW; if (pixelX < 0 || pixelX >= 256) { State = false; return; } pixelY = ((Cursor.Position.Y - winPosY) * scanlinesCount) / videoH; if (pixelY < 0 || pixelY >= scanlinesCount) { State = false; return; } //System.Console.WriteLine(pixelX + ", " + pixelY); for (int x = -15; x < 15; x++) { for (int y = -15; y < 15; y++) { if (pixelX + x < 256 && pixelX + x >= 0 && pixelY + y < scanlinesCount && pixelY + y >= 0) { c = NesEmu.GetPixel(pixelX + x, pixelY + y); r = (byte)(c >> 0x10); // R g = (byte)(c >> 0x08); // G b = (byte)(c >> 0x00); // B State = (r > 85 && g > 85 && b > 85);//bright color ? } if (State) break; } if (State) break; } } else State = false; if (!Trigger && oldTrigger) timer = 6; } }
public bool GetButtonPress(char button, bool ignorePressStamp = false) { if (!_mouseState.IsPressed(button)) { return(false); } var pressed = true; if (!ignorePressStamp) { if (_buttonPressStamp[button] == _pressStamp - 1 || _buttonPressStamp[button] == _pressStamp) { pressed = false; } } _buttonPressStamp[button] = _pressStamp; return(pressed); }
private bool Tracking(MouseState mouseState, MouseButton mouseButton) { if (!mouseState.IsPressed(mouseButton)) { _tracking[mouseButton] = false; return(false); } if (!_tracking[mouseButton]) { _tracking[mouseButton] = true; _previousCoordinates[mouseButton] = new Coordinates(mouseState); return(false); } return(true); }
void ReadImmediateData() { if (mouse.Acquire().IsFailure) { return; } if (mouse.Poll().IsFailure) { return; } MouseState state = mouse.GetCurrentState(); if (Result.Last.IsFailure) { return; } StringBuilder data = new StringBuilder(); data.AppendFormat(CultureInfo.CurrentCulture, "(X={0} Y={1} Z={2})", state.X, state.Y, state.Z); for (int i = 0; i < 8; i++) { data.Append(" B"); data.Append(i); data.Append("="); if (state.IsPressed(i)) { data.Append("1"); } else { data.Append("0"); } } dataBox.Text = data.ToString(); }
public bool IsMouseButtonPressed(int button) { return(_mouseStateCurrent.IsPressed(button)); }
public bool WasMouseButtonPressed(int button) { return(_mouseStateLast.IsPressed(button)); }
private bool prevLeftPressed() { return(prevMouseState.IsPressed(0)); }
private MouseButtonState GetMouseButtonState(MouseState mouseState, DIButton button) { if (mouseState == null) return MouseButtonState.Released; return mouseState.IsPressed((int)button) ? MouseButtonState.Pressed : MouseButtonState.Released; }
public static bool IsLeftClickTrigger() { return((s_thisMouseState.IsPressed(0)) && (s_lastFrameMouseState.IsReleased(0))); }
private static void processPressedKeys() { try { if (A_Collection.D3Client.Window.isForeground && !A_Collection.D3UI.isChatting) { if (Window_Main.keyboard == null) { return; } KeyboardState deviceState = Window_Main.keyboard.GetCurrentState(); lock (A_Collection.Hotkeys._PressedKeys) A_Collection.Hotkeys._PressedKeys = deviceState.PressedKeys.ToList(); //collect pressed mouse buttons lock (A_Collection.Hotkeys._pressedMouseButtons) { MouseState mouseState = Window_Main.mouse.GetCurrentState(); List <MouseObject> _tempList = new List <MouseObject>(); foreach (int mouseKeyCode in Enum.GetValues(typeof(MouseObject))) { if (mouseKeyCode < (int)MouseObject.XAxis) { if (mouseState.IsPressed(mouseKeyCode)) { _tempList.Add((MouseObject)mouseKeyCode); } } } A_Collection.Hotkeys._pressedMouseButtons = _tempList; } foreach (var hotkey in A_Collection.Hotkeys.D3Helper_Hotkeys) { if (hotkey.Key.Key == Key.Unknown) { continue; } if (A_Collection.Hotkeys.lastprocessedHotkey != hotkey.Key.Key) { bool isPressed = true; foreach (var modifier in hotkey.Key.Modifiers) { if (!deviceState.IsPressed(modifier)) { isPressed = false; } } if (!deviceState.IsPressed(hotkey.Key.Key)) { isPressed = false; } if (!isPressed) { continue; } switch (hotkey.Value) { case "slot1": A_Tools.T_ExternalFile.AutoCastOverrides.ChangeOverrides(0); break; case "slot2": A_Tools.T_ExternalFile.AutoCastOverrides.ChangeOverrides(1); break; case "slot3": A_Tools.T_ExternalFile.AutoCastOverrides.ChangeOverrides(2); break; case "slot4": A_Tools.T_ExternalFile.AutoCastOverrides.ChangeOverrides(3); break; case "slotrmb": A_Tools.T_ExternalFile.AutoCastOverrides.ChangeOverrides(4); break; case "slotlmb": A_Tools.T_ExternalFile.AutoCastOverrides.ChangeOverrides(5); break; case "editmode": if (A_Collection.Me.GearSwap.editModeEnabled) { A_Collection.Me.GearSwap.editModeEnabled = false; } else { A_Collection.Me.GearSwap.editModeEnabled = true; } break; case "swap1": A_Collection.Me.GearSwap.Selected_SwapId = 1; if (!A_Collection.Me.GearSwap.editModeEnabled && !A_Collection.D3UI.isChatting) { A_Handler.GearSwap.GearSwap.tryGearSwap(); } break; case "swap2": A_Collection.Me.GearSwap.Selected_SwapId = 2; if (!A_Collection.Me.GearSwap.editModeEnabled && !A_Collection.D3UI.isChatting) { A_Handler.GearSwap.GearSwap.tryGearSwap(); } break; case "swap3": A_Collection.Me.GearSwap.Selected_SwapId = 3; if (!A_Collection.Me.GearSwap.editModeEnabled && !A_Collection.D3UI.isChatting) { A_Handler.GearSwap.GearSwap.tryGearSwap(); } break; case "swap4": A_Collection.Me.GearSwap.Selected_SwapId = 4; if (!A_Collection.Me.GearSwap.editModeEnabled && !A_Collection.D3UI.isChatting) { A_Handler.GearSwap.GearSwap.tryGearSwap(); } break; case "paragonpoints1": if (!A_Collection.Me.ParagonPointSpender.Is_SpendingPoints) { A_Collection.Me.ParagonPointSpender.SelectedParagonPoints_Setup = 1; A_Handler.ParagonPointSpender.ParagonPointSpender.Set_ParagonPoints(); } break; case "paragonpoints2": if (!A_Collection.Me.ParagonPointSpender.Is_SpendingPoints) { A_Collection.Me.ParagonPointSpender.SelectedParagonPoints_Setup = 2; A_Handler.ParagonPointSpender.ParagonPointSpender.Set_ParagonPoints(); } break; case "paragonpoints3": if (!A_Collection.Me.ParagonPointSpender.Is_SpendingPoints) { A_Collection.Me.ParagonPointSpender.SelectedParagonPoints_Setup = 3; A_Handler.ParagonPointSpender.ParagonPointSpender.Set_ParagonPoints(); } break; case "paragonpoints4": if (!A_Collection.Me.ParagonPointSpender.Is_SpendingPoints) { A_Collection.Me.ParagonPointSpender.SelectedParagonPoints_Setup = 4; A_Handler.ParagonPointSpender.ParagonPointSpender.Set_ParagonPoints(); } break; case "autogamble": Properties.Settings.Default.AutoGambleBool = !Properties.Settings.Default.AutoGambleBool; Properties.Settings.Default.Save(); break; case "skillbuild1": if (!A_Collection.Me.SkillBuilds.Is_SwapingBuild) { A_Collection.Me.SkillBuilds.SelectedSkillBuild = 0; A_Handler.SkillBuildSwap.SkillBuildSwap.DoSwap(); } break; case "skillbuild2": if (!A_Collection.Me.SkillBuilds.Is_SwapingBuild) { A_Collection.Me.SkillBuilds.SelectedSkillBuild = 1; A_Handler.SkillBuildSwap.SkillBuildSwap.DoSwap(); } break; case "skillbuild3": if (!A_Collection.Me.SkillBuilds.Is_SwapingBuild) { A_Collection.Me.SkillBuilds.SelectedSkillBuild = 2; A_Handler.SkillBuildSwap.SkillBuildSwap.DoSwap(); } break; case "skillbuild4": if (!A_Collection.Me.SkillBuilds.Is_SwapingBuild) { A_Collection.Me.SkillBuilds.SelectedSkillBuild = 3; A_Handler.SkillBuildSwap.SkillBuildSwap.DoSwap(); } break; case "autopick": if (!A_Handler.AutoPick.AutoPick.IsPicking) { A_Handler.AutoPick.AutoPick.DoPickup(); } break; case "autocube_upgraderare": if (!A_Handler.AutoCube.UpgradeRare.IsUpgrading_Rare) { A_Handler.AutoCube.UpgradeRare.DoUpgrade(); } break; case "autocube_convertmaterial": if (!A_Handler.AutoCube.ConvertMaterial.IsConvertingMaterial) { // normal, magic, rare A_Handler.AutoCube.ConvertMaterial.DoConvert(Properties.Settings.Default.ConvertMaterialFrom, Properties.Settings.Default.ConvertMaterialTo); } break; } A_Collection.Hotkeys.lastprocessedHotkey = hotkey.Key.Key; lastHotkeyProcess = DateTime.Now; } } } } catch (Exception e) { A_Handler.Log.Exception.addExceptionLogEntry(e, A_Enums.ExceptionThread.ECollector); } }
private bool leftPressed() { return(mouseState.IsPressed(0)); }