예제 #1
0
    // Start is called before the first frame update
    void Start()
    {
        hovered         = GetComponent <MouseSelectable>().hovered;
        outline         = GetComponent <Outline>();
        mouseSelectable = GetComponent <MouseSelectable>();
        rigidBody       = GetComponent <Rigidbody>();

        // for (int slotNumber = 0; slotNumber < 3; slotNumber++)
        // {
        //  slots[slotNumber] = transform.GetChild(slotNumber+1);
        //  GameObject basket = Instantiate(Resources.Load("Prefabs/Objects/Basket_Crate"), slots[slotNumber].position, Quaternion.identity) as GameObject;
        //  basket.transform.SetParent(transform);
        //  baskets.Add(basket);
        // }
    }
예제 #2
0
 // Use this for initialization
 private void Start()
 {
     hovered         = GetComponent <MouseSelectable>().hovered;
     outline         = GetComponent <Outline>();
     mouseSelectable = GetComponent <MouseSelectable>();
 }
예제 #3
0
 // Start is called before the first frame update
 void Start()
 {
     mouseSelectable = GetComponent <MouseSelectable>();
     outline         = GetComponent <Outline>();
     pallet          = transform.parent.GetComponent <Pallet>();
 }
예제 #4
0
 // Start is called before the first frame update
 void Start()
 {
     mouseSelectable = GetComponent <MouseSelectable>();
     outline         = GetComponent <Outline>();
     stockCage       = transform.parent.GetComponent <StockCage>();
 }