private void UpdateMovement() { if (_unitSelected && !_spellSelected) { EnableUnitMovement(); } if (_unitSelected && _spellSelected) { DisableUnitMovement(); } if (!_unitSelected || !_unitMovement) { if (!pathAlreadyHidden) { HidePath(); } return; } pathAlreadyHidden = false; ShowPath(MOV); // if the position is the same as the last tile sown, then move, otherwise, th player wanted to deselect by clicking anywhere if (Input.GetMouseButtonDown(0)) { Vector3 pos = mousePosition.GetAimedPosition(); bool sameTile = pos.x == highlightedPath[highlightedPath.Count - 1].transform.position.x && pos.z == highlightedPath[highlightedPath.Count - 1].transform.position.z; if (sameTile && CombatManager.instance.CanMoveAt(highlightedPath[highlightedPath.Count - 1].transform.position)) { Debug.Log("Clicked"); CreatePath(); FollowPath(); } PreShowNextTile(); } }