/// <summary> /// Draw /// </summary> /// <param name="gameTime"></param> public override void Draw(GameTime gameTime) { base.Draw(gameTime); //Gestion du Input if (ScriptManager.ScriptUserControls) { #region Gestion souris MouseState mouseState = Mouse.GetState(); if (MouseManager.IsInWindow()) { if (MouseManager.OnLeftClick) { MouseLeftPress(mouseState); } if (MouseManager.OnRightClick) { MouseRightPress(mouseState); } if (MouseManager.OnLeftReleased) { MouseLeftReleased(mouseState); } if (MouseManager.OnRightReleased) { MouseRightReleased(mouseState); } if (MouseManager.Moved()) { MouseMove(mouseState); } } MouseManager.Update(); #endregion #region Gestion keyboard KeyboardManager.Update(); if (KeyboardManager.StateChanged) { KeyPress(); } #endregion } //Dessiner Screen DrawScene(gameTime); //Mise à jour de la position souris ActionManager.SetPosition(MouseManager.MouseX, MouseManager.MouseY); //Gestion curseur if (!DebugConsole.Visible && ScriptManager.ScriptUserControls) { _SpriteBatch.Begin(); //Curseur if (ActionManager.ClickedState) { Draw(ActionManager.CurrentActionSprite[2]); } else { Draw(ActionManager.CurrentActionSprite[1]); } _SpriteBatch.End(); } //Changement de scène if (ScriptManager.GoToScreen != null && ScriptManager.CurrentScript == null) { ChangeScreen(this, ScriptManager.GoToScreen); } }