public MouseCursorTestOverlay(MouseInputService windowInputService, GameContainer container) { Container = container; MouseInputService = windowInputService; MouseInputService.IsRendertimeUpdate = true; Resource.AddResource("ForegroundBrush", new SolidColorBrushResource(new RawColor4(1, 1, 1, .9f))); format = new TextFormat(Container.DWFactory, "MS Gothic", FontWeight.Bold, FontStyle.Normal, 32); }
public DebugOverlay(GameContainer container, MouseInputService mouseInputService) { Container = container; MouseInputService = mouseInputService; Resource.AddResource("ForegroundBrush", new SolidColorBrushResource(new RawColor4(1, 1, 1, .9f))); format = new TextFormat(Container.DWFactory, "Consolas", FontWeight.Normal, FontStyle.Normal, 16); UpdateTimeQueue.Enqueue(0); //dummy }