public override bool Equals(object obj) { var other = obj as FormControl; if (other == null || !(MinorVersion == other.MinorVersion && MajorVersion == other.MajorVersion && Equals(PropMask, other.PropMask) && Equals(BackColor, other.BackColor) && Equals(ForeColor, other.ForeColor) && NextAvailableId == other.NextAvailableId && Equals(BooleanProperties, other.BooleanProperties) && BorderStyle == other.BorderStyle && MousePointer == other.MousePointer && Equals(ScrollBars, other.ScrollBars) && GroupCount == other.GroupCount && Cycle == other.Cycle && SpecialEffect == other.SpecialEffect && Equals(BorderColor, other.BorderColor) && Zoom == other.Zoom && PictureAlignment == other.PictureAlignment && PictureSizeMode == other.PictureSizeMode && ShapeCookie == other.ShapeCookie && DrawBuffer == other.DrawBuffer && Equals(DisplayedSize, other.DisplayedSize) && Equals(LogicalSize, other.LogicalSize) && Equals(ScrollPosition, other.ScrollPosition) && string.Equals(Caption, other.Caption) && MouseIcon.SequenceEqual(other.MouseIcon) && FontIsStdFont == other.FontIsStdFont && Picture.SequenceEqual(other.Picture) && Equals(FontTextProps, other.FontTextProps) && Equals(FontStdFont, other.FontStdFont) && Sites.SequenceEqual(other.Sites) && Remainder.SequenceEqual(other.Remainder))) { return(false); } if (SiteClassInfos.Count != other.SiteClassInfos.Count) { return(false); } return(!SiteClassInfos.Where((t, i) => !t.SequenceEqual(other.SiteClassInfos[i])).Any()); }
protected bool Equals(CommandButtonControl other) { return(Picture.SequenceEqual(other.Picture) && MouseIcon.SequenceEqual(other.MouseIcon) && MinorVersion == other.MinorVersion && MajorVersion == other.MajorVersion && Equals(PropMask, other.PropMask) && Equals(ForeColor, other.ForeColor) && Equals(BackColor, other.BackColor) && VariousPropertyBits == other.VariousPropertyBits && string.Equals(Caption, other.Caption) && PicturePosition == other.PicturePosition && MousePointer == other.MousePointer && string.Equals(Accelerator, other.Accelerator) && Equals(Size, other.Size) && Equals(TextProps, other.TextProps)); }
protected bool Equals(LabelControl other) { return(Picture.SequenceEqual(other.Picture) && MouseIcon.SequenceEqual(other.MouseIcon) && MinorVersion == other.MinorVersion && MajorVersion == other.MajorVersion && Equals(PropMask, other.PropMask) && Equals(ForeColor, other.ForeColor) && Equals(BackColor, other.BackColor) && VariousPropertyBits == other.VariousPropertyBits && string.Equals(Caption, other.Caption) && PicturePosition == other.PicturePosition && MousePointer == other.MousePointer && Equals(BorderColor, other.BorderColor) && BorderStyle == other.BorderStyle && SpecialEffect == other.SpecialEffect && string.Equals(Accelerator, other.Accelerator) && Equals(Size, other.Size)); }
private void OnMouseOver() { if (Input.GetMouseButtonUp(1) && GameSystem.isMoving) { MouseIcon.Change(1); x = Camera.main.ScreenToWorldPoint(Input.mousePosition).x; Player.leg.MoveTo(x); isInterActing = true; } }
protected bool Equals(TabStripControl other) { return(Accelerators.SequenceEqual(other.Accelerators) && Equals(BackColor, other.BackColor) && Equals(ForeColor, other.ForeColor) && Items.SequenceEqual(other.Items) && ListIndex == other.ListIndex && MajorVersion == other.MajorVersion && MinorVersion == other.MinorVersion && MouseIcon.SequenceEqual(other.MouseIcon) && MousePointer == other.MousePointer && Equals(PropMask, other.PropMask) && Remainder.SequenceEqual(other.Remainder) && Equals(Size, other.Size) && TabData == other.TabData && TabFixedHeight == other.TabFixedHeight && TabFixedWidth == other.TabFixedWidth && TabNames.SequenceEqual(other.TabNames) && TabOrientation == other.TabOrientation && TabsAllocated == other.TabsAllocated && TabStyle == other.TabStyle && Tags.SequenceEqual(other.Tags) && Equals(TextProps, other.TextProps) && TipStrings.SequenceEqual(other.TipStrings) && VariousPropertyBits == other.VariousPropertyBits); }
private void FixedUpdate() { //Exits if there is nothing being dragged if (!drag) { return; } //Sets the position of the cursor icon on the cursor MouseIcon.GetComponent <RectTransform>().anchoredPosition = Input.mousePosition + new Vector3(-25, 20, 0); }
private void OnMouseEnter() { AudioSystem.current.Play("交互前"); if (GetComponent <Mouth>() != null) { MouseIcon.Change(3); } else { MouseIcon.Change(2); } }
protected bool Equals(MorphDataControl other) { return(MinorVersion == other.MinorVersion && MajorVersion == other.MajorVersion && Equals(PropMask, other.PropMask) && Equals(ForeColor, other.ForeColor) && Equals(BackColor, other.BackColor) && VariousPropertyBits == other.VariousPropertyBits && string.Equals(Caption, other.Caption) && PicturePosition == other.PicturePosition && MousePointer == other.MousePointer && string.Equals(Accelerator, other.Accelerator) && Equals(Size, other.Size) && Picture.SequenceEqual(other.Picture) && MouseIcon.SequenceEqual(other.MouseIcon) && Equals(TextProps, other.TextProps) && MaxLength == other.MaxLength && BorderStyle == other.BorderStyle && Equals(ScrollBars, other.ScrollBars) && DisplayStyle == other.DisplayStyle && string.Equals(PasswordChar, other.PasswordChar) && ListWidth == other.ListWidth && BoundColumn == other.BoundColumn && TextColumn == other.TextColumn && ColumnCount == other.ColumnCount && ListRows == other.ListRows && ColumnInfoCount == other.ColumnInfoCount && MatchEntry == other.MatchEntry && ListStyle == other.ListStyle && ShowDropButtonWhen == other.ShowDropButtonWhen && DropButtonStyle == other.DropButtonStyle && MultiSelect == other.MultiSelect && Equals(BorderColor, other.BorderColor) && SpecialEffect == other.SpecialEffect && string.Equals(Value, other.Value) && string.Equals(GroupName, other.GroupName) && Remainder.SequenceEqual(other.Remainder)); }
// Update is called once per frame void Update() { if (trans != null) { trans.position += new Vector3(-speed, 0, 0); } if (Input.GetKeyDown(KeyCode.Escape) || pass) { CameraEffectChange.ChangeEffect(1); Begin.pass = false; StopAllCoroutines(); 标题.isStart = true; SceneManager.LoadScene("标题界面", LoadSceneMode.Additive); AudioSystem.current.BGMSource.Stop(); AudioSystem.ChangeBGM("BGM1", 1); SceneManager.UnloadSceneAsync("片头"); MouseIcon.Change(1); } }
IEnumerator begin() { MenuButtom.On = false; Cursor.visible = false; MouseIcon.Change(0); CameraEffectChange.ChangeEffect(0); GameObject.FindGameObjectWithTag("button").GetComponent <SpriteRenderer>().enabled = false; Fade.Hide(logo); yield return(new WaitForSeconds(1f)); Fade.FadeIn(logo, 1f); yield return(new WaitForSeconds(4f)); Fade.Disappear(background, 3); yield return(new WaitForSeconds(3f)); Fade.Disappear(logo, 3); yield return(new WaitForSeconds(3f)); AudioSystem.ChangeBGM("BGM0", 0, false); CameraEffectChange.ChangeEffect(1); float t = 2.725f; yield return(Words1());//第一句话 yield return(new WaitForSeconds(9.24f)); yield return(flash.flash1()); //闪烁 sky.SetActive(true); //天空 Fade.FadeIn(sky, 1f); yield return(new WaitForSeconds(2.05f)); Fade.FadeOut(sky, 2);//天空消失 yield return(new WaitForSeconds(3)); yield return(Words2()); yield return(new WaitForSeconds(5.5f)); SceneManager.LoadScene("PlayerScene", LoadSceneMode.Additive); titleScene1.SetActive(true); Fade.FadeIn(titleScene1); 放动画.isMove = true; trans = titleScene1.transform; yield return(new WaitForSeconds(t)); Fade.Disappear(titleScene1); titleScene2.SetActive(true); Fade.FadeIn(titleScene2); trans = titleScene2.transform; yield return(new WaitForSeconds(t)); Fade.Disappear(titleScene2); titleScene3.SetActive(true); Fade.FadeIn(titleScene3); trans = titleScene3.transform; yield return(new WaitForSeconds(t)); Fade.Disappear(titleScene3); titleScene4.SetActive(true); Fade.FadeIn(titleScene4); trans = titleScene4.transform; yield return(new WaitForSeconds(t)); Fade.Disappear(titleScene4); titleScene5.SetActive(true); Fade.FadeIn(titleScene5); trans = titleScene5.transform; yield return(new WaitForSeconds(t)); Fade.Disappear(titleScene5); titleScene6.SetActive(true); Fade.FadeIn(titleScene6); trans = titleScene6.transform; yield return(new WaitForSeconds(t)); Fade.Disappear(titleScene6); titleScene7.SetActive(true); Fade.FadeIn(titleScene7); trans = titleScene7.transform; yield return(new WaitForSeconds(t)); 放动画.isMove = false; Fade.FadeOut(titleScene7, 1); Fade.FadeOut(Player.current.gameObject, 1); yield return(new WaitForSeconds(2)); SceneManager.UnloadSceneAsync("PlayerScene"); titleScene7.SetActive(false); yield return(Words3()); yield return(new WaitForSeconds(3)); yield return(Words4()); yield return(new WaitForSeconds(7)); 标题.isStart = true; SceneManager.LoadScene("标题界面", LoadSceneMode.Additive); AudioSystem.ChangeBGM("BGM1", 7); SceneManager.UnloadSceneAsync("片头"); MouseIcon.Change(1); MenuButtom.On = true; }
private void OnMouseExit() { MouseIcon.Change(1); }