public void BeginMouseInteraction(MouseClickWorldSpace hand) { original_pos = this.transform.position; original_rot = this.transform.rotation; attachedMouse = hand; currentlyInteracting = true; }
public void EndMouseInteraction(MouseClickWorldSpace hand) { // Debug.Log("Interaction End"); // this.transform.parent = null; this.transform.position = original_pos; this.transform.rotation = original_rot; attachedMouse = null; currentlyInteracting = false; }