예제 #1
0
 public override void PostUpdateRunSpeeds()
 {
     if (player.HasBuff(ModContent.BuffType <MotorDrive>()))
     {
         MotorDrive.ModifySpeed(player);
     }
 }
예제 #2
0
        private static void Apply(Motor motor, MotorDrive drive)
        {
            if (!motor.Connected)
            {
                return;
            }
            if (drive == MotorDrive.Stop)
            {
                motor.Stop();
                return;
            }

            if (drive == MotorDrive.Forward)
            {
                motor.DutyCycleSp = 100;
                motor.RunForever();
                return;
            }

            if (drive == MotorDrive.Backward)
            {
                motor.DutyCycleSp = -100;
                motor.RunForever();
                return;
            }
        }