private IEnumerator InitHandCoroutine() { while (ModReferences.rightHandTransform == null) { yield return(null); LocalPlayer.Inventory?.SendMessage("GetRightHand"); } yield return(null); MoreCraftingReceipes.Initialize(); //Multishot Effects.Multishot.localPlayerInstance = Effects.Multishot.Create(LocalPlayer.Transform, ModReferences.rightHandTransform); Effects.Multishot.localPlayerInstance.SetActive(false); //yield return null; //do //{ // if (LocalPlayer.Inventory.Owns(79)) // LocalPlayer.Inventory.Equip(79, false); //} //while (PlayerInventoryMod.originalBowModel == null); }
public static void ResetAllStats() { COTFEvents.ClearEvents(); foreach (var item in instance.ExtraCarryingCapactity) { item.Value.Remove(); } activeBuffs.Clear(); SpellDataBase.Reset(); foreach (var stat in instance.allStats) { stat.Reset(); } SpellActions.ShieldCastTime = 0; SpellActions.SeekingArrow_ChangeTargetOnHit = false; SpellActions.SeekingArrow_TimeStamp = 0; BlackFlame.DmgAmp = 1; BlackFlame.GiveAfterburn = false; BlackFlame.GiveDamageBuff = false; WeaponInfoMod.AlwaysIgnite = false; AutoPickupItems.radius = 7.5f; Berserker.active = false; instance.damageAbsorbAmounts = new float[2]; instance.GeneratedResources.Clear(); MoreCraftingReceipes.LockAll(); MoreCraftingReceipes.BlockUpdating = true; instance.AssignLevelAttributes(); ReapplyAllItems(); ReapplyAllPerks(); ReapplyAllSpell(); foreach (var extraItem in instance.ExtraCarryingCapactity) { extraItem.Value.NewApply(); } MoreCraftingReceipes.BlockUpdating = false; MoreCraftingReceipes.AddReceipes(); }