// Start is called before the first frame update void Start() { Instance = this; currentSpeed = 0f; totalDistance = 0f; }
// Start is called before the first frame update void Start() { float disValue; string disUnits; MoonSpeedController.toDisplay(MoonSpeedController.totalDistance, out disValue, out disUnits); scoreText.text = $"Total Distance: {disValue:0.##} {disUnits}"; }