예제 #1
0
    IEnumerator Wait()
    {
        MS = Monsterstate.Wait;
        anim.Play("Wait");

        yield return(null);
    }
예제 #2
0
    IEnumerator Wait()
    {
        MS = Monsterstate.Wait;
        anim.Play ("Wait");

        yield return null;
    }
예제 #3
0
    IEnumerator HurtCo()
    {
        MS = Monsterstate.Damage;

        anim.Play ("Damage");

        while (anim.IsPlaying("Damage")) {
            yield return new WaitForSeconds(0.1f);
        }

        StartCoroutine (Wait ());

        yield return null;
    }
예제 #4
0
    IEnumerator HurtCo()
    {
        MS = Monsterstate.Damage;

        anim.Play("Damage");

        while (anim.IsPlaying("Damage"))
        {
            yield return(new WaitForSeconds(0.1f));
        }

        StartCoroutine(Wait());

        yield return(null);
    }
예제 #5
0
 public void Dead()
 {
     MS = Monsterstate.Dead;
     anim.Play("Dead");
 }
예제 #6
0
 public void Dead()
 {
     MS = Monsterstate.Dead;
     anim.Play ("Dead");
 }