IEnumerator Wait() { MS = Monsterstate.Wait; anim.Play("Wait"); yield return(null); }
IEnumerator Wait() { MS = Monsterstate.Wait; anim.Play ("Wait"); yield return null; }
IEnumerator HurtCo() { MS = Monsterstate.Damage; anim.Play ("Damage"); while (anim.IsPlaying("Damage")) { yield return new WaitForSeconds(0.1f); } StartCoroutine (Wait ()); yield return null; }
IEnumerator HurtCo() { MS = Monsterstate.Damage; anim.Play("Damage"); while (anim.IsPlaying("Damage")) { yield return(new WaitForSeconds(0.1f)); } StartCoroutine(Wait()); yield return(null); }
public void Dead() { MS = Monsterstate.Dead; anim.Play("Dead"); }
public void Dead() { MS = Monsterstate.Dead; anim.Play ("Dead"); }