private void AddActors(IEnumerable <GameRolePlayActorInformations> actors) { foreach (var actor in actors) { if (actor is GameRolePlayGroupMonsterInformations monster) { Monsters.Add(new MonsterGroup(monster.StaticInfos, monster.ContextualId, monster.Disposition.CellId)); continue; } if (actor is GameRolePlayNpcInformations npc) { Npcs.Add(new Npc(npc.Disposition.CellId, npc.ContextualId, npc.NpcId)); continue; } if (actor is GameRolePlayCharacterInformations player) { Players.Add(new Player(actor.Disposition.CellId, player.ContextualId, player.Name)); continue; } if (actor is GameRolePlayMerchantInformations merchant) { Merchants.Add(new Merchant(merchant.Disposition.CellId, merchant.ContextualId, merchant.SellType, merchant.Name)); continue; } Entities.Add(new Entity.Entity(actor.ContextualId, actor.Disposition.CellId)); } }
public void AddActor(GameRolePlayActorInformations actor) { if (actor is GameRolePlayCharacterInformations character) { Players.Add(character); Console.WriteLine($@"(Player) {character.Name} en cellid -> {character.Disposition.CellId}"); return; } if (actor is GameRolePlayGroupMonsterInformations monster) { Monsters.Add(monster); var monsterName = FastD2IReader.Instance.GetText(ObjectDataManager.Instance .Get <Monster>(monster.StaticInfos.MainCreatureLightInfos.CreatureGenericId).NameId); Console.WriteLine($@"(Monster) {monsterName} en cellid -> {monster.Disposition.CellId}"); return; } if (actor is GameRolePlayNpcInformations npc) { Npcs.Add(npc); var npcName = FastD2IReader.Instance.GetText(ObjectDataManager.Instance.Get <Npc>(npc.NpcId).NameId); Console.WriteLine($@"(Npc) {npcName} en cellid -> {npc.Disposition.CellId}"); return; } Others.Add(actor); Console.WriteLine($@"(Other) Aucune Idée en cellid -> {actor.Disposition.CellId}"); }
/// <summary> /// Initializes and places monsters /// in rooms throughout the dungeon. /// </summary> private static void GenerateMonsters() { foreach (var r in Rooms) { var monsterAmount = GameManager.Random.Next(1, 4); for (var i = 0; i < monsterAmount; i++) { int ry; int rx; while (true) { ry = GameManager.Random.Next(r.Position[0], r.Position[0] + r.Height); rx = GameManager.Random.Next(r.Position[1], r.Position[1] + r.Width); if (!MonsterAt(ry, rx, ref m_target) && Grid[ry][rx].Type != '@' && Grid[ry][rx].Type != ' ' && Grid[ry][rx].Door == null) { break; } } var m = new Monster(); m.ConstructMonster(); SetEntity(m, ry, rx); Monsters.Add(m); Grid[ry][rx].NewLocal(m); } } }
public void ParseFormBinary(BinaryReader reader) { MaxX = reader.ReadInt32(); MaxY = reader.ReadInt32(); MaxZ = reader.ReadInt32(); Offset = new Vector3(); Offset.ParseFormBinary(reader); Size = new Vector3(); Size.ParseFormBinary(reader); int Nodes_Len = reader.ReadInt32(); while (Nodes_Len-- > 0) { MapNode Nodes_Temp = new MapNode(); Nodes_Temp = new MapNode(); Nodes_Temp.ParseFormBinary(reader); Nodes.Add(Nodes_Temp); } int Monsters_Len = reader.ReadInt32(); while (Monsters_Len-- > 0) { MapMonsterGroup Monsters_Temp = new MapMonsterGroup(); Monsters_Temp = new MapMonsterGroup(); Monsters_Temp.ParseFormBinary(reader); Monsters.Add(Monsters_Temp); } Born = new MapNode(); Born.ParseFormBinary(reader); }
private void SpawnDwarfs(IAdventureLocation playerLocation) { var spawnPoints = Locations.Values.Where(l => l.IsSpawnPoint && l.SpawnType == MonsterGroup.Dwarves); var altSpawnPoint = Locations.Values.Where(l => l.IsAlternateSpawnPoint && l.SpawnType == MonsterGroup.Dwarves).FirstOrDefault(); foreach (var spawnPoint in spawnPoints) { Monsters.Add(new WanderingMonster(spawnPoint, MonsterGroup.Dwarves)); } if (altSpawnPoint != null) { // Do not spawn a dwarf on top of the player! foreach (var monster in Monsters) { if (monster.CurrentLocation.LocationId.Equals(playerLocation.LocationId)) { monster.CurrentLocation = altSpawnPoint; monster.PrevLocation = altSpawnPoint; break; } } } }
public void AddMonster(Monster monster) { if (monster != null) { Monsters.Add(monster.Cid, monster); } }
public void OnUpdate() { Message = Random.Range(1, 100).ToString(); Sprite = SpriteData[spriteIdx++ % SpriteData.Length]; Texture = TextureData[textureIdx++ % TextureData.Length]; IsActive = !IsActive; Ability = (Ability == HeartAbility.Sun) ? HeartAbility.Moon : HeartAbility.Sun; X = Random.Range(-200f, 200f); Scale = new Vector3(Random.Range(0.3f, 1f), Random.Range(0.3f, 1f), 0); Color = new Color(Random.Range(0f, 1f), Random.Range(0f, 1f), Random.Range(0f, 1f)); Progress = Random.Range(0f, 1f); Size = new Vector2(Random.Range(64, 128), Random.Range(64, 128)); Monsters.Clear(); var count = Random.Range(0, 6); for (var i = 0; i < count; i++) { var monster = new Monster(); monster.Name = "Aruka" + Random.Range(1, 100); monster.Texture = MonsterTextureData; Monsters.Add(monster); } MasterMonster.Name = "Amanuma" + Random.Range(1, 100); MasterMonster.Texture = MonsterTextureData; }
/// <summary> Spawns a random entity in the world </summary> public void SpawnEntity() { NPC entity = null; switch (random.Next(0, 3)) // Number is >= 0 and < 3 { // Monster case 0: entity = RandomMonster(); Monsters.Add((Monster)entity); this.Controls.Add(entity); break; // Money case 1: entity = RandomMoney(); Money.Add((Money)entity); this.Controls.Add(entity); break; // Health case 2: entity = RandomHealth(); Health.Add((Health)entity); this.Controls.Add(entity); break; default: break; } }
public void AddMonster(Monster monster) { Monsters.Add(monster); // A new monster cannot be walkable SetIsWalkable(monster.X, monster.Y, false); Game.SchedulingSystem.Add(monster); }
public void SpawnMonsters(int nrMonsters) { // Divide game field in sections based on nrMonsters and place a monster randomly in each section int dY = GameWidth / nrMonsters; for (int i = 0; i < nrMonsters; i++) { Monster monster; // Pick a type at random int type = rand.Next(0, 2); if (type == 0) { monster = new Monster(Point.RandomPoint(Margin.X + 1, Margin.X + GameWidth * 2 - 1, Margin.Y + 1 + i * dY, Margin.Y + dY - 1 + i * dY), 'M'); } else { monster = new RockDestroyer(Point.RandomPoint(Margin.X + 1, Margin.X + GameWidth * 2 - 1, Margin.Y + 1 + i * dY, Margin.Y + dY - 1 + i * dY), 'D'); } for (int r = 0; r < Terrain.Count; r++) { if (monster.Location.Equals(Terrain[r].Location)) { Terrain.RemoveAt(r); r--; } } Monsters.Add(monster); } }
public BattleEncounter(params string[] monsterNames) : this() { foreach (var monsterName in monsterNames) { Monsters.Add(new Monster(DarkestDungeonManager.Data.Monsters[monsterName])); } }
/// <summary> /// Fill the List of Monsters /// </summary> private void fillMonsters() { Monsters.Add(new Monster("Orc", "", 3, 150, 0, 0, 15, 30)); Monsters.Add(new Monster("Goblin", "", 5, 50, 0, 0, 10, 20)); Monsters.Add(new Monster("Slug", "", 1, 50, 0, 0, 10, 15)); Monsters.Add(new Monster("Rat", "", 15, 70, 0, 0, 10, 25)); Monsters.Add(new Monster("Skeleton", "", 4, 100, 0, 0, 10, 25)); }
/// <summary> /// Fill the List of Monsters /// </summary> private void FillMonsters() { Monsters.Add(new Monster("Men in Blue", "", 5, 200, 0, 0, 35)); Monsters.Add(new Monster("Alliance Soldier", "", 3, 150, 0, 0, 15)); Monsters.Add(new Monster("Reaver", "", 6, 300, 0, 0, 50)); Monsters.Add(new Monster("Alliance Spy", "", 4, 100, 0, 0, 20)); Monsters.Add(new Monster("Random Hoodlum", "", 3, 50, 0, 0, 5)); }
/// <summary> /// Fill the List of Monsters /// </summary> private void fillMonsters() { Monsters.Add(new Monster("Orc", "", 3, 100, 0, 0, 10)); Monsters.Add(new Monster("Goblin", "", 1, 30, 0, 0, 5)); Monsters.Add(new Monster("Slug", "", 5, 3, 0, 0, 2)); Monsters.Add(new Monster("Rat", "", 0, 5, 0, 0, 1)); Monsters.Add(new Monster("Skeleton", "", 4, 70, 0, 0, 7)); }
public GameMaster(Monster monster) { this.clueDeck = new ClueDeck(monster); this.weaponDeck = new WeaponDeck(); IsMonsterRevealed = false; Monsters.Add(monster); }
public void AddEnemy() { var random = new Random(); var enemyX = MapWidth - 1; var enemyY = random.Next(MapHeight); var enemyType = (MonsterType)random.Next(3); Monsters.Add(new Monster(this, enemyX, enemyY, enemyType)); }
public void SpawnBossMonster() { HarpRadisheal harpRadisheal = Instantiate(PrefabManager.Instance.bossMonster, SpawnPoint, Quaternion.identity).GetComponent <HarpRadisheal>(); Monsters.Add(Key, harpRadisheal); harpRadisheal.index = Monsters.Count - 1; harpRadisheal.ChangeSortingLayer(harpRadisheal.index * -2, harpRadisheal.index * -2 + 1); Key++; }
public void AddMonster(Monster mons) { var pos = mons.Position; SetAttribute(pos.X, pos.Y, MapAttributes.Stand); Monsters.Add(mons); MonsterAdd?.Invoke(mons, new EventArgs()); }
private void SpawnPirates() { var spawnPoints = Locations.Values.Where(l => l.IsSpawnPoint && l.SpawnType == MonsterGroup.Pirate); foreach (var spawnPoint in spawnPoints) { Monsters.Add(new WanderingMonster(spawnPoint, MonsterGroup.Pirate)); } }
public MonsterWeakTile(int power, Position position) { lifes = power; Power = power; Position = position; PlayerTile.CauseDamage += OnReceiveDamage; itemName = "Weak monster"; Monsters.Add(this); }
public Fight(Hero hero) { this.Monsters = new List <Enemy>(); this.hero = hero; Enemy giant = new Giant(); Enemy bigbaddy = new BigBaddy(); Monsters.Add(giant); Monsters.Add(bigbaddy); }
//loads all the monsters at the start of the game into the list and displays a internal log private void Awake() { Instance = this; foreach (Monster monster in GetComponents <Monster>()) { Debug.Log("Monster Found"); Monsters.Add(monster); } Monsters.AddRange(GetComponents <Monster>()); }
public void Read(BinaryReader br) { Monsters.Clear(); int monsterCount = br.ReadInt32(); for (int j = 0; j < monsterCount; j++) { Monsters.Add(new Monster(DarkestDungeonManager.Data.Monsters[br.ReadString()])); } Cleared = br.ReadBoolean(); }
public void AddMonster(Monster monster, bool setActive) { if (!Monsters.Contains(monster)) { Monsters.Add(monster); } if (setActive) { SetIsWalkable(monster.X, monster.Y, false); GameController.SchedulingSystem.Add(monster); } }
//Генерация случайного монстра в зависимости от стадии игры public void GenerateMonster(Hero sam, Cell[,] table) { if (Monsters.Count < 10 * MonsterTier) { int index = DataBase.RNG.Next(3 * MonsterTier); Type[] gameTypes = new Type[] { typeof(Labyrinth), typeof(Hero), typeof(Cell[, ]) }; object[] gameValues = new object[] { this, sam, table }; var o = DataBase.MonsterTypes[index].GetConstructor(gameTypes); Monster m = o.Invoke(gameValues) as Monster; Monsters.Add(m); } }
public void AddMonster(int monsterId, int chanceOfEncounter) { if (Monsters.Exists(m => m.MonsterId == monsterId)) { Monsters.First(m => m.MonsterId == monsterId) .ChanceOfEncounter = chanceOfEncounter; } else { Monsters.Add(new MonsterEncounter(monsterId, chanceOfEncounter)); } }
//내부 함수 private void SpanMonster() { //몬스터 생성 후 정보 할당 var mt = BM.CreateMonster(MONSTER_TYPE.COMMON); int hp = 5; int speed = 3; int attack = 1; int reward = 1; mt.SetStatus(hp, speed, attack, reward, m_RoundPath); Monsters.Add(mt); // }
public void SpawnMonsters(int monsterCount) { Enumerable.Range(0, monsterCount).ToList().ForEach(_ => { Position randomPosition; do { randomPosition = _dice.RollPosition(Size.Width, Size.Height); } while (!MonsterCanSpawnOn(randomPosition)); Monsters.Add(MonsterFactory.CreateRandomMonster(randomPosition)); }); }
public ViewModel() { foreach (var info in Info.Instance().Party) { Party.Add(new Character(0x5616 + info.Value * 148) { Info = info }); } for (uint i = 0; i < 256; i++) { Items.Add(new Item(0x3F14 + i * 2, 0x4114 + i)); } foreach (var info in Info.Instance().KeyItems) { KeyItems.Add(new BitValue(0x44D4, info)); } for (uint i = 0; i < 200; i++) { Equipments.Add(new Equipment(0x44EA + i * 22)); } foreach (var info in Info.Instance().Blitz_Player) { if (info.Value >= 60) { continue; } Blitz.Add(new BlitzBall(0x1234, info)); } for (uint i = 0; i < 8; i++) { Blitz_Term.Add(new IntValue(0x1676 + i, 1)); } foreach (var info in Info.Instance().Monsters) { Monsters.Add(new IntValue(0x4254 + info.Value, 1) { Info = info }); } for (uint i = 0; i < 6; i++) { FavorabilityRatings.Add(new IntValue(0x78 + i * 4, 4)); } }
public Settings(Shop shop) { this.Monsters = new List <Monster>(); myShop = shop; Monster monster = new Monster(); Monsters.Add(monster); AddDefaultMonster("Giant Snake", 10, 10, 25, 50); AddDefaultMonster("Raptor", 15, 15, 50, 150); AddDefaultMonster("Chomper", 20, 20, 75, 200); AddDefaultMonster("Scipher", 30, 30, 100, 250); AddDefaultMonster("Mega Bear", 50, 50, 125, 300); }