public void PlayPathWaypoint(MonsterWaypoint start) { if (m_EnemyStatus == EnemyStatus.PathMove) { return; } SetPathWaypoint(start); StartCoroutine(_PlayPathWaypoint()); }
public void SetPathWaypoint(MonsterWaypoint start) { MonsterWaypoint tmp = start; m_PathWaypoint[0] = tmp; for (int i = 1; i < C_MAXPOINT; i++) { if (tmp == null) { m_PathWaypoint[i] = null; break; } tmp = m_PathWaypoint[i] = tmp.GetNextWaypoint(); } }
public void NextPlayMove(Enemy enemy) { if (m_arrRatio == null || m_arrRatio.Length <= 0) { return; } int ix = GameUtil.GetArrRandom(m_arrRatio); MonsterWaypoint next_tmp = m_arrNext[ix]; enemy.PlayPathWaypoint(next_tmp); //Transform target = next_tmp.transform; //float rspeed = Random.Range(0.5f, enemy.m_MonsterInfo.MOV_SPD); //enemy.transform.DOMove(target.position, rspeed).SetEase(Ease.Linear).SetSpeedBased().OnComplete(() => //{ // en_tmp.PlayNextWaypoint(next_tmp); //}); }