/// <summary> /// Changes the team member. 更改队伍类型 /// </summary> public void ChangeTeamMember(BaseHttpRequest request, BaseResponse response, MonsterManager monManager) { if (request != null && response != null && monManager != null) { ChangeTeamMemberResponse resp = response as ChangeTeamMemberResponse; if (resp != null && resp.data) { if (request.baseType == BaseHttpRequestType.Common_Http_Request) { HttpRequest req = request as HttpRequest; if (req != null) { ChangeTeamMemberParam param = req.ParamMem as ChangeTeamMemberParam; if (param != null) { //获取编队 MonsterTeam team = RTData.getTeam(param.tmid); //获取宠物 Monster mon = monManager.getMonsterById(param.droleid); if (team != null && mon != null) { team.setMember(mon, param.pos - 1); } else if (team != null) { //如果不换上新宠物的话 team.removeMember(param.pos - 1); } } } } } } }
public void freshTeamItems(MonsterTeam team) { currentTeam = team; int count = team.capacity - 3; // RED.Log("==============="+count); fMaxEulerAngles = count > 0?count * (-45f):0; for (int i = 0; i < lstAvatars.Count; i++) { if (i < szHeadViews.Count) { Monster mt = team.getMember(i); szHeadViews[i].curMonster = mt; if (mt == null) { if (i == team.capacity) { szHeadViews[i].charatorNeedUnLock(true); } else { szHeadViews[i].charatorNeedUnLock(false); } } } } }
//小悟空的缘分好了 public bool WukongJump(MonsterTeam Team) { bool jump = false; if (userMgr.UserConfig.wukongfate == 0) { Monster monWukong = null; foreach (Monster mon in Team.TeamMember) { if (mon != null && mon.num == Wukong) { monWukong = mon; break; } } if (monWukong != null) { bool allFated = Team.IsAllFataActive(monWukong); jump = allFated; if (jump) { userMgr.UserConfig.wukongfate = 1; userMgr.save(); } } } return(jump); }
public void GetMonsterTeam() { MonsterTeam tAtkTeam = Core.Data.playerManager.RTData.GetTeam(1); MonsterTeam tDefTeam = Core.Data.playerManager.RTData.GetTeam(2); List <FateData> atkFate = new List <FateData> (); List <FateData> defFata = new List <FateData> (); for (int i = 0; i < 7; i++) { Monster tM = tAtkTeam.getMember(i); if (tM != null) { List <FateData> tAFate = tM.getMyFate(Core.Data.fateManager); atkFate.AddRange(tAFate); } } if (tDefTeam != null) { for (int i = 0; i < 7; i++) { Monster tM = tDefTeam.getMember(i); if (tM != null) { List <FateData> tDFate = tM.getMyFate(Core.Data.fateManager); defFata.AddRange(tDFate); } } } //defTeamData = Core.Data.playerManager.RTData.GetTeam (2); }
//创建队伍装备数据 private void setEquipment(EquipTeam[] equipTeam, EquipManager equipManger) { if (equipTeam != null) { foreach (EquipTeam et in equipTeam) { if (et != null) { MonsterTeam team = RTData.getTeam(et.id); if (team != null && et.EquipIdList != null) { int length = et.EquipIdList.Count; for (int memberPos = 0; memberPos < length; ++memberPos) { if (et.EquipIdList[memberPos] != null) { foreach (int eqId in et.EquipIdList[memberPos]) { team.setEquip(equipManger.getEquipment(eqId), memberPos); } } } } } } } }
public void Init(MonsterTeam newTeamId) { //MonsterTeam[] T_enemies = JsonSave.LoadMonsterTeam (); //monsterTeam = T_enemies [newTeamId]; for (int i = 0; i < this.monstersGO.Length; i++) { this.monstersGO [i].SetActive(false); } monsterTeam = newTeamId; for (int i = 0; i < monsterTeam.group.Length; i++) { this.monstersGO [i].SetActive(true); SummonerData enemyTemp = new SummonerData(); for (int j = 0; j < CampaignManager.L_Enemies.Count; j++) { if (CampaignManager.L_Enemies [j].id == monsterTeam.group [i]) { enemyTemp = CampaignManager.L_Enemies [j]; } } this.monstersGO [i].transform.GetChild(0).GetComponent <Image> ().sprite = Resources.Load <Sprite> ("character_avatars/" + enemyTemp.idAvatar); } this.rewardText.text = monsterTeam.goldReward.ToString(); this.soulRewardText.text = monsterTeam.soulReward.ToString(); }
protected internal static BattleFighter createMonsterFighterFromBattleProp(MonsterTeam monsterTeam, FighterInfo fighterProps) { BattleFighter _fighter = createBattleFighterFromBattleProp(monsterTeam, fighterProps); MonsterSkillManager = _fighter; FighterBuffManager = _fighter; return _fighter; }
private bool checkEquip(int EquipNum, int count, MonsterTeam team) { int teamCount = team.capacity; int requiredCount = 0; for (int pos = 0; pos < teamCount; ++pos) { Monster mon = team.getMember(pos); if (mon != null && mon.pid == this.pid) { Equipment equip1 = team.getEquip(pos, EquipData.TYPE_ATTACK); Equipment equip2 = team.getEquip(pos, EquipData.TYPE_DEFEND); if (equip1 != null && equip1.Num == EquipNum) { requiredCount++; } if (equip2 != null && equip2.Num == EquipNum) { requiredCount++; } break; } } return(requiredCount >= count); }
public void OnChangePos(ModifyMonsterCell cell) { if (m_curSelMonster == cell) { return; } cell.SetSelected(false); m_curSelMonster.SetSelected(true); string strName = m_curSelMonster.name; m_curSelMonster.name = cell.name; cell.name = strName; MonsterTeam team = Core.Data.playerManager.RTData.curTeam; int cellPos = team.GetMonsterPos(cell.m_monster.pid); int curSelPos = team.GetMonsterPos(m_curSelMonster.m_monster.pid); team.removeMember(curSelPos); team.removeMember(cellPos); team.setMember(cell.m_monster, curSelPos); team.setMember(m_curSelMonster.m_monster, cellPos); m_grid.Reposition(); SendChangePosMsg(cell.m_monster.pid, m_curSelMonster.m_monster.pid); }
private void btnSpawn_Click(object sender, EventArgs e) { MonsterTeam team = new MonsterTeam(); Character focusedChar = DungeonScene.Instance.FocusedCharacter; CharData character = new CharData(); character.BaseForm = focusedChar.CurrentForm; character.Nickname = "Clone"; character.Level = focusedChar.Level; for (int ii = 0; ii < CharData.MAX_SKILL_SLOTS; ii++) { character.BaseSkills[ii] = new SlotSkill(focusedChar.BaseSkills[ii]); } for (int ii = 0; ii < CharData.MAX_INTRINSIC_SLOTS; ii++) { character.BaseIntrinsics[ii] = focusedChar.BaseIntrinsics[ii]; } Character new_mob = new Character(character, team); team.Players.Add(new_mob); new_mob.CharLoc = focusedChar.CharLoc; new_mob.CharDir = focusedChar.CharDir; new_mob.Tactic = new AITactic(focusedChar.Tactic); new_mob.EquippedItem = new InvItem(focusedChar.EquippedItem); ZoneManager.Instance.CurrentMap.MapTeams.Add(new_mob.MemberTeam); new_mob.RefreshTraits(); DungeonScene.Instance.PendingDevEvent = new_mob.OnMapStart(); }
//初始化数据 void Init() { Lab_DesAttribute.text = Core.Data.stringManager.getString(9114); CreateElement(); MonsterTeam atk_team = Core.Data.playerManager.RTData.GetTeam(1); MonsterTeam def_team = Core.Data.playerManager.RTData.GetTeam(2); list_att = atk_team == null ? new List <Monster>() { null, null, null, null, null, null, null, null, null, null, null, null, null, null } : atk_team.TeamMember; list_def = def_team == null ? new List <Monster>() { null, null, null, null, null, null, null, null, null, null, null, null, null, null } : def_team.TeamMember; // for(int i=0;i<list_att.Count;i++) // { // if(list_att[i]==null) // Debug.LogError(i.ToString()+":null"); // else // Debug.LogError(i.ToString()+":"+list_att[i].pid); // } //20级之前没有防御队 if (Core.Data.playerManager.Lv < OpenDefListLv) { SetButtonStatus(0, 0); SetButtonStatus(1, 2); cur_allRolelist = list_att; } else { if (FightType == 0) { SetButtonStatus(0, 0); SetButtonStatus(1, 1); cur_allRolelist = list_att; } else { SetButtonStatus(0, 1); SetButtonStatus(1, 0); cur_allRolelist = list_def; } } RefreshPanel(cur_allRolelist); Spr_fightType.spriteName = this.FightType == 0 ? "BattleUI_Attack":"BattleUI_Defense"; CreateElement2(); DefalutSelect(); }
private void SetMonsterTeam() { GetNewFinalTrialRankCheckInfoResponse res = DragonBallRankMgr.GetInstance().m_response; if (res.data.detail != null && res.data.detail.monteam != null && res.data.detail.monteam.Length != 0 && res.data.detail.monteam[m_teamindex].mon != null) { m_MonTeam = new MonsterTeam(1, res.data.detail.monteam[m_teamindex].mon.Count); } else { m_MonTeam = new MonsterTeam(1, 1); } foreach (string keys in res.data.detail.monteam[m_teamindex].mon.Keys) { int id = 0; if (res.data.detail.monteam[m_teamindex].mon.TryGetValue(keys, out id)) { for (int i = 0; i < res.data.detail.monster.Length; i++) { if (id == res.data.detail.monster[i].id) { Monster mon = res.data.detail.monster[i].toMonster(Core.Data.monManager); int pos = int.Parse(keys); pos = pos % 100; pos -= 1; m_MonTeam.setMember(mon, pos); EquipInfo info = null; if (res.data.detail.equip != null && res.data.detail.equip.Length != 0) { if (m_equipteamindex >= 0) { if (res.data.detail.equip[m_equipteamindex].EquipIdList[pos] != null) { foreach (int _id in res.data.detail.equip[m_equipteamindex].EquipIdList[pos]) { for (int t = 0; t < res.data.detail.eqip.Length; t++) { if (res.data.detail.eqip[t].id == _id) { info = res.data.detail.eqip[t]; EquipData data = Core.Data.EquipManager.getEquipConfig(info.num); Equipment ment = new Equipment(info, data, Core.Data.gemsManager); m_MonTeam.setEquip(ment, pos); } } } } } } break; } } } } }
public static MonsterTeam createMonsterTeam(Battle battle, List<FighterInfo> fighterProps, BattleSideEnum side) { MonsterTeam _team = new MonsterTeam(battle, side); foreach (FighterInfo _fighterProp in fighterProps) { BattleFighter _fighter = createMonsterFighterFromBattleProp(_team, _fighterProp); _team.addActor(_fighter); } _team.BattleSide = side; return _team; }
/// 刷新当前位置的装备 /// </summary> /// <param name="index">Index.</param> public void RefreshEquipment(int index) { MonsterTeam _MyCurrentTeam = Core.Data.playerManager.RTData.curTeam; Equipment equip; equip = _MyCurrentTeam.getEquip(index, (short)0); m_atkEquip.Show(equip, 0); equip = _MyCurrentTeam.getEquip(index, (short)1); m_defEquip.Show(equip, 1); }
//根据teamid获取队伍信息 public MonsterTeam getTeam(int teamId) { MonsterTeam mTeam = null; foreach (MonsterTeam team in myTeams) { if (team != null && team.TeamId == teamId) { mTeam = team; break; } } return(mTeam); }
private bool checkGender(short gender, int count, MonsterTeam team) { int teamCount = team.capacity; int totalCount = 0; for (int pos = 0; pos < teamCount; ++pos) { Monster mon = team.getMember(pos); if (mon != null && mon.Gender == (Gender)gender) { totalCount++; } } return(totalCount >= count); }
private bool checkStar(int StarLevel, int count, MonsterTeam team) { int teamCount = team.capacity; int totalcCount = 0; for (int pos = 0; pos < teamCount; ++pos) { Monster mon = team.getMember(pos); if (mon != null && mon.Star == StarLevel) { totalcCount++; } } return(totalcCount >= count); }
public Team Spawn(IMobSpawnMap map) { List <MobSpawn> chosenSpawns = ChooseSpawns(map.Rand); if (chosenSpawns.Count > 0) { MonsterTeam team = new MonsterTeam(); foreach (MobSpawn chosenSpawn in chosenSpawns) { chosenSpawn.Spawn(team, map); } return(team); } else { return(null); } }
public void btnSpawn_Click() { lock (GameBase.lockObj) { if (GameManager.Instance.CurrentScene == DungeonScene.Instance) { MonsterTeam team = new MonsterTeam(); Character new_mob = DungeonScene.Instance.FocusedCharacter.Clone(team); ZoneManager.Instance.CurrentMap.MapTeams.Add(new_mob.MemberTeam); new_mob.RefreshTraits(); DungeonScene.Instance.PendingDevEvent = new_mob.OnMapStart(); } else { GameManager.Instance.SE("Menu/Cancel"); } } }
/// <summary> /// Checks my fate. 只有在队伍里面的才有缘分的价值,同时还有奥义数据 /// </summary> /// <returns><c>true</c>, if my fate was checked, <c>false</c> otherwise.</returns> /// <param name="faDa">Fa da.</param> /// <param name="team">Team.</param> public bool checkMyFate(FateData faDa, MonsterTeam mTeam, List <AoYi> usedTeam) { bool check = true; if (faDa != null && mTeam != null && usedTeam != null) { int count = faDa.CountOfCondition; for (int i = 0; i < count; ++i) { int[] condition = faDa.MyFate(i); if (condition != null) { ConfigDataType conData = (ConfigDataType)condition[FateData.Type_Pos]; int ID = condition[FateData.Item_ID_Pos]; int amount = condition[FateData.Item_Count_Pos]; switch (conData) { case ConfigDataType.HugeBeast: check = checkAoYi(ID, amount, usedTeam) && check; break; case ConfigDataType.Gender: check = checkGender((short)ID, amount, mTeam) && check; break; case ConfigDataType.Monster: check = checkMonster(ID, amount, mTeam) && check; break; case ConfigDataType.Star: check = checkStar(ID, amount, mTeam) && check; break; case ConfigDataType.Equip: check = checkEquip(ID, amount, mTeam) && check; break; } } } } return(check); }
void InitUI() { m_curTeam = Core.Data.playerManager.RTData.curTeam; for (int i = 1; i <= 2; i++) { MonsterTeam team = Core.Data.playerManager.RTData.getTeam(i); if (team == null) { continue; } UIGrid gridParent = null; if (i == 1) { m_attackTeam = team; gridParent = m_gridAttack; } else { m_defenceTeam = team; gridParent = m_gridDefence; } m_txtAttack[i - 1].text = team.teamAttack.ToString(); m_txtDefence[i - 1].text = team.teamDefend.ToString(); m_txtMember[i - 1].text = team.validateMember.ToString() + "/" + team.capacity.ToString(); for (int j = 0; j < team.capacity; j++) { Monster monster = team.getMember(j); if (monster != null) { CreateMonsterHeadCell(monster, gridParent.transform, j.ToString()); } } gridParent.Reposition(); } ModifySwapBtnPos(); }
private bool checkMonster(int MonNum, int count, MonsterTeam team) { int teamCount = team.capacity; int totalCount = 0; for (int pos = 0; pos < teamCount; ++pos) { Monster mon = team.getMember(pos); if (mon != null) { if (mon.num == MonNum) { totalCount++; } } } return(totalCount >= count); }
/// <summary> /// Changes the team equip. 更改队伍的装备 /// </summary> /// <param name="request">Request.</param> /// <param name="response">Response.</param> /// <param name="equipManager">Equip manager.</param> public void ChangeTeamEquip(BaseHttpRequest request, BaseResponse response, EquipManager equipManager) { if (request != null && response != null && equipManager != null) { ChangeEquipmentResponse resp = response as ChangeEquipmentResponse; if (resp != null && resp.data) { if (request.baseType == BaseHttpRequestType.Common_Http_Request) { HttpRequest req = request as HttpRequest; if (req != null) { ChangeEquipmentParam param = req.ParamMem as ChangeEquipmentParam; if (param != null) { //获取编队 MonsterTeam team = RTData.getTeam(param.tmid); //获取装备 Equipment srceq = equipManager.getEquipment(param.seqid); if (team != null && srceq != null) { if (srceq != null) { team.removeEquip(srceq, param.pos - 1); } } Equipment equip = equipManager.getEquipment(param.teqid); if (team != null && equip != null) { team.setEquip(equip, param.pos - 1); } } } } } } }
protected void PlaceEntities(T map, List <Loc> freeTiles) { List <EffectTile> tileTreasures = TileTreasures.GetSpawns(map); for (int kk = 0; kk < tileTreasures.Count && freeTiles.Count > 0; kk++) { int randIndex = map.Rand.Next(freeTiles.Count); EffectTile spawnedTrap = tileTreasures[kk]; ((IPlaceableGenContext <EffectTile>)map).PlaceItem(freeTiles[randIndex], spawnedTrap); freeTiles.RemoveAt(randIndex); } List <MapItem> treasures = Treasures.GetSpawns(map); for (int kk = 0; kk < treasures.Count && freeTiles.Count > 0; kk++) { int randIndex = map.Rand.Next(freeTiles.Count); MapItem item = new MapItem(treasures[kk]); ((IPlaceableGenContext <MapItem>)map).PlaceItem(freeTiles[randIndex], item); freeTiles.RemoveAt(randIndex); } List <MobSpawn> guardTypes = GuardTypes.GetSpawns(map); for (int kk = 0; kk < guardTypes.Count && freeTiles.Count > 0; kk++) { int randIndex = map.Rand.Next(freeTiles.Count); MonsterTeam team = new MonsterTeam(); Character newChar = guardTypes[kk].Spawn(team, map); newChar.CharLoc = freeTiles[randIndex]; map.MapTeams.Add(newChar.MemberTeam); freeTiles.RemoveAt(randIndex); } }
void OnBtnSwap() { if (Core.Data.playerManager.Lv < 20) { string strText = Core.Data.stringManager.getString(5087); strText = string.Format(strText, 20); SQYAlertViewMove.CreateAlertViewMove(strText); return; } if (m_curTeam == m_attackTeam) { m_curTeam = m_defenceTeam; } else if (m_curTeam == m_defenceTeam) { m_curTeam = m_attackTeam; } SwapTeam(); ModifySwapBtnPos(); }
public void InitUI() { if (m_nCurTeamID != Core.Data.playerManager.RTData.curTeamId) { while (m_grid.transform.childCount > 0) { Transform tf = m_grid.transform.GetChild(0); tf.parent = null; Destroy(tf.gameObject); } m_nCurTeamID = Core.Data.playerManager.RTData.curTeamId; int count = 0; MonsterTeam team = Core.Data.playerManager.RTData.curTeam; for (int i = 0; i < team.capacity; i++) { Monster monster = team.getMember(i); if (monster != null) { ModifyMonsterCell cell = CreateMonsterCell(monster); if (count == 0) { cell.SetSelected(true); m_curSelMonster = cell; } else { cell.SetSelected(false); } cell.name = (i + 11).ToString(); count++; } } m_grid.Reposition(); } }
public override void DrawOnMap(T map) { Loc caveSize = ProposeSize(((IGenContext)map).Rand); if (caveSize.X != Draw.Width || caveSize.Y != Draw.Height) { DrawMapDefault(map); return; } //place room in a space that fits List <Loc> freeTiles = new List <Loc>(); Loc caveStart = Draw.Start + new Loc(2, 1); for (int x = 0; x < caveSize.X - 4; x++) { for (int y = 0; y < caveSize.Y - 4; y++) { map.SetTile(new Loc(caveStart.X + x, caveStart.Y + y), map.RoomTerrain.Copy()); freeTiles.Add(new Loc(caveStart.X + x, caveStart.Y + y)); } } //place tile treasures List <EffectTile> tileTreasures = TileTreasures.GetSpawns(map); for (int ii = 0; ii < tileTreasures.Count; ii++) { int randIndex = ((IGenContext)map).Rand.Next(freeTiles.Count); EffectTile tile = new EffectTile(tileTreasures[ii]); map.PlaceItem(freeTiles[randIndex], tile); freeTiles.RemoveAt(randIndex); } //place item treasures List <MapItem> treasures = Treasures.GetSpawns(map); for (int ii = 0; ii < treasures.Count; ii++) { int randIndex = ((IGenContext)map).Rand.Next(freeTiles.Count); MapItem item = treasures[ii]; map.PlaceItem(freeTiles[randIndex], item); freeTiles.RemoveAt(randIndex); } //open the passage to the treasure room Loc tunnel = new Loc(caveStart.X + (caveSize.X - 4) / 2, caveStart.Y + caveSize.Y - 4); map.SetTile(tunnel, map.RoomTerrain.Copy()); //dig the room into the treasure room for (int xx = 0; xx < 3; xx++) { for (int yy = 0; yy < 2; yy++) { map.SetTile(new Loc(tunnel.X - 1 + xx, tunnel.Y + 1 + yy), map.RoomTerrain.Copy()); } } //place monsters and items MonsterTeam team = new MonsterTeam(); Character newChar = GuardTypes.Pick(((IGenContext)map).Rand).Spawn(team, map); map.PlaceItems(new TeamSpawn(team, false), new Loc[1] { tunnel }); //dig tunnels within this room to hook up to the incoming demands foreach (Dir4 dir in DirExt.VALID_DIR4) { if (dir == Dir4.Up) {//if approached from the top, it must be either left or right. Dig to that side and then dig up. List <IntRange> upReq = RoomSideReqs[dir]; bool left = false; bool right = false; for (int ii = 0; ii < upReq.Count; ii++) { bool hasLeft = upReq[ii].Contains(Draw.Start.X) && BorderToFulfill[Dir4.Up][0]; bool hasRight = upReq[ii].Contains(Draw.End.X - 1) && BorderToFulfill[Dir4.Up][Draw.Width - 1]; if (hasLeft && hasRight) { if (((IGenContext)map).Rand.Next(2) == 0) { left = true; } else { right = true; } } else { left |= hasLeft; right |= hasRight; } } if (left) { DigAtBorder(map, Dir4.Left, Draw.End.Y - 1); DigAtBorder(map, Dir4.Up, Draw.Start.X); } if (right) { DigAtBorder(map, Dir4.Right, Draw.End.Y - 1); DigAtBorder(map, Dir4.Up, Draw.End.X - 1); } } else if (dir == Dir4.Down) {//if approached from bottom, do nothing; we already fulfill every possibility } else {//if approached from the sides, dig at the bottommost Y of the room, because that was the only tile allowed. if (RoomSideReqs[dir].Count > 0) { DigAtBorder(map, dir, Draw.End.Y - 1); } } } for (int x = 0; x < Draw.Width; x++) { for (int y = 0; y < Draw.Height - 1; y++) { Loc checkLoc = new Loc(Draw.X + x, Draw.Y + y); if (!map.GetTile(checkLoc).TileEquivalent(map.RoomTerrain)) { map.SetTile(checkLoc, map.UnbreakableTerrain.Copy()); } } } SetRoomBorders(map); }
/// <summary> /// 显示和隐藏不需要显示的组合技部分 /// </summary> /// <value>The set show label and sprite.</value> // void SetShowLabelAndSprite(int showNum,string[] skillDes,string[] skillTitle) // { // int i = 0; // for (; i < showNum; i++) { // SkillDesLabelArray[i].gameObject.SetActive (true); // SkillDesLabelArray[i].text = skillDes[i]; // SkillTitleBackgroundArray[i].gameObject.SetActive (true); // SkillTitleLabelArray[i].gameObject.SetActive (true); // SkillTitleLabelArray[i].text = skillTitle[i]; // // } // for (; i < 4; i++) { // SkillDesLabelArray [i].gameObject.SetActive (false); // SkillTitleBackgroundArray [i].gameObject.SetActive (false); // SkillTitleLabelArray [i].gameObject.SetActive (false); // } // } /// <summary> /// 显示界面并初始化信息,需要传一个数据参数 /// </summary> /// <returns>The combination skill panel.</returns> /// <param name="root">Root.</param> public static CombinationSkillPanelScript ShowpbCombinationSkillPanel(GameObject root, Monster o, bool m_EnableClick = true, MonsterTeam m_Team = null) { GameObject obj = PrefabLoader.loadFromPack("GX/pbCombinationSkillPanel") as GameObject; if (obj != null) { GameObject go = NGUITools.AddChild(root, obj); CombinationSkillPanelScript script = go.GetComponent <CombinationSkillPanelScript>(); script.InitPanel(o, m_Team); Instance = script; if (!m_EnableClick) { script.DisableBtnFateTarget(); } return(script); } return(null); }
public MapTabEntitiesViewModel() { MonsterTeam team = new MonsterTeam(); SelectedEntity = new Character(new CharData(), team); SelectedEntity.Level = 1; SelectedEntity.Tactic = new AITactic(DataManager.Instance.GetAITactic(0)); team.Players.Add(SelectedEntity); Directions = new ObservableCollection <string>(); foreach (Dir8 dir in DirExt.VALID_DIR8) { Directions.Add(dir.ToLocal()); } Tactics = new ObservableCollection <string>(); string[] tactic_names = DataManager.Instance.DataIndices[DataManager.DataType.AI].GetLocalStringArray(); for (int ii = 0; ii < tactic_names.Length; ii++) { Tactics.Add(ii.ToString("D2") + ": " + tactic_names[ii]); } Monsters = new ObservableCollection <string>(); string[] monster_names = DataManager.Instance.DataIndices[DataManager.DataType.Monster].GetLocalStringArray(); for (int ii = 0; ii < monster_names.Length; ii++) { Monsters.Add(ii.ToString("D3") + ": " + monster_names[ii]); } Forms = new ObservableCollection <string>(); Skins = new ObservableCollection <string>(); string[] skin_names = DataManager.Instance.DataIndices[DataManager.DataType.Skin].GetLocalStringArray(); for (int ii = 0; ii < DataManager.Instance.DataIndices[DataManager.DataType.Skin].Count; ii++) { Skins.Add(skin_names[ii]); } Genders = new ObservableCollection <string>(); for (int ii = 0; ii <= (int)Gender.Female; ii++) { Genders.Add(((Gender)ii).ToLocal()); } Intrinsics = new ObservableCollection <string>(); string[] intrinsic_names = DataManager.Instance.DataIndices[DataManager.DataType.Intrinsic].GetLocalStringArray(); for (int ii = 0; ii < intrinsic_names.Length; ii++) { Intrinsics.Add(ii.ToString("D3") + ": " + intrinsic_names[ii]); } Equips = new ObservableCollection <string>(); Equips.Add("---: None"); string[] item_names = DataManager.Instance.DataIndices[DataManager.DataType.Item].GetLocalStringArray(); for (int ii = 0; ii < item_names.Length; ii++) { Equips.Add(ii.ToString("D3") + ": " + item_names[ii]); } Skills = new ObservableCollection <string>(); Skills.Add("---: None"); string[] skill_names = DataManager.Instance.DataIndices[DataManager.DataType.Skill].GetLocalStringArray(); for (int ii = 0; ii < skill_names.Length; ii++) { Skills.Add(ii.ToString("D3") + ": " + skill_names[ii]); } speciesChanged(); Statuses = new CollectionBoxViewModel(new StringConv(typeof(StatusEffect), new object[0])); Statuses.OnMemberChanged += Statuses_Changed; Statuses.OnEditItem += Statuses_EditItem; }
private void InitUI() { if (m_data != null) { AtlasMgr.mInstance.SetHeadSprite(head, m_data.num.ToString()); stars.SetStar(m_data.config.star); m_txtName.text = m_data.config.name; m_txtDesp.text = m_data.config.description; int index = 0; for (; index < m_data.config.skill.Length; index++) { SkillData skill = Core.Data.skillManager.getSkillDataConfig(m_data.config.skill[index]); if (skill == null) { RED.SetActive(false, m_spSkill[index].transform.parent.gameObject); continue; } m_txtSkill[index].text = skill.name; // m_spSkill[index].spriteName = m_data.config.skill[index].ToString(); m_spSkill [index].spriteName = skill.Icon.ToString(); } List <FateData> o = m_data.getMyFate(Core.Data.fateManager); List <AoYi> aoyiList = Core.Data.dragonManager.usedToList(); MonsterTeam myteam = Core.Data.playerManager.RTData.curTeam; int count = o.Count; //Debug.Log("count======"+count.ToString()); for (int i = 0; i < count; i++) { m_txtFataTitle[i].text = o[i].name; //Debug.Log(o[i].name); m_txtFate[i].text = o[i].description; //Debug.Log(o[i].description); if (m_data.checkMyFate(o[i], myteam, aoyiList)) { m_txtFataTitle[i].color = new Color(1f, 227f / 255, 43f / 255); m_txtFate[i].color = new Color(1f, 227f / 255, 43f / 255); } else { m_txtFataTitle[i].color = Color.white; m_txtFate[i].color = Color.white; } } for (; count < m_txtFate.Length; count++) { //Debug.Log("bu ke jian"); RED.SetActive(false, m_txtFate[count].gameObject, m_txtFataTitle[count].parent.gameObject); } m_btnSell.TextID = 5030; Lab_Atk.text = m_data.config.atk.ToString(); Lab_Def.text = m_data.config.def.ToString(); if (m_data.RTData == null) { UIAttribute_Border.color = new Color(0, 0, 0, 1f); } } }
/// <summary> /// 初始化界面信息 /// </summary> public void InitPanel(Monster mt, MonsterTeam m_Team = null) { CharacterLabel.text = mt.config.description; //SetShowLabelAndSprite(,,,); List <FateData> o = mt.getMyFate(Core.Data.fateManager); fateList = o; List <AoYi> aoyiList = Core.Data.dragonManager.usedToList(); MonsterTeam myteam = null; if (m_Team == null) { myteam = Core.Data.playerManager.RTData.curTeam; } else { myteam = m_Team; } int count = o.Count; for (int i = 0; i < SkillTitleLabelArray.Length; i++) { SkillTitleBackgroundArray[i].gameObject.SetActive(false); SkillTitleLabelArray [i].gameObject.SetActive(false); SkillDesLabelArray [i].gameObject.SetActive(false); btnFateTarget [i].gameObject.SetActive(false); } specialLblTitle.text = Core.Data.stringManager.getString(7335); specialLblDesp.text = string.Format(Core.Data.stringManager.getString(7336), mt.config.nuqi1); int AllSetUp = 0; specialLblDesp.transform.localPosition = specialDespPos + Vector3.down * count * 60; specialLblTitle.transform.localPosition = titlePos + Vector3.down * count * 60; specialBg.transform.localPosition = bgTitleBgPos + Vector3.down * count * 60; for (int i = 0; i < count; i++) { SkillTitleBackgroundArray[i].gameObject.SetActive(true); SkillTitleLabelArray [i].gameObject.SetActive(true); SkillDesLabelArray [i].gameObject.SetActive(true); btnFateTarget [i].gameObject.SetActive(true); SkillTitleLabelArray [i].text = o [i].name; string tStrColor = ""; if (mt.checkMyFate(o [i], myteam, aoyiList)) { SkillTitleBackgroundArray[i].spriteName = "battle-0010"; SkillTitleLabelArray [i].color = Color.white; // SkillDesLabelArray [i].color = lightColor; tStrColor = strColor; AllSetUp++; } else { SkillTitleBackgroundArray[i].spriteName = "common-0028"; SkillTitleLabelArray [i].color = Color.white; SkillDesLabelArray [i].color = Color.white; } addAng = string.Format(Core.Data.stringManager.getString(1008), o[i].nuqi.ToString()); SkillDesLabelArray [i].text = tStrColor + o [i].description + addAng; } if (count != 0) { if (AllSetUp == count) { //specialLblDesp.color = lightColor; specialLblDesp.text = strColor + specialLblDesp.text; specialLblTitle.color = Color.white; specialBg.spriteName = "battle-0010"; } else { specialLblDesp.color = Color.white; specialLblTitle.color = Color.white; specialBg.spriteName = "common-0028"; } } else { specialLblDesp.gameObject.SetActive(false); specialLblTitle.gameObject.SetActive(false); specialBg.gameObject.SetActive(false); } }
public void InitUI(int pos) { m_nPos = pos; MonsterTeam curTeam = Core.Data.playerManager.RTData.curTeam; if (IsLock(pos)) { RED.SetActive(false, m_spProp.gameObject, m_txtLv.gameObject, m_EmptyEquip.gameObject); AtlasMgr.mInstance.SetHeadSprite(m_spHead, AtlasMgr.HEAD_LOCK); m_spHead.width = 54; m_spHead.height = 61; string strTip = ""; if (pos != 1) { strTip = Core.Data.stringManager.getString(5091); strTip = string.Format(strTip, Core.Data.playerManager.GetMonSlotUnLockLvl(pos + 1)); } else { strTip = Core.Data.stringManager.getString(9111); strTip = string.Format(strTip, RED.GetChineseNum(4)); } m_txtTip.text = strTip; } else { m_monster = curTeam.getMember(pos); if (m_monster != null) { RED.SetActive(true, m_spBg.gameObject, m_spProp.gameObject, m_txtLv.gameObject); AtlasMgr.mInstance.SetHeadSprite(m_spHead, m_monster.num.ToString()); m_spBg.spriteName = "star" + ((int)(m_monster.RTData.m_nAttr)).ToString(); m_spProp.spriteName = "Attribute_" + ((int)(m_monster.RTData.Attribute)).ToString(); m_txtLv.text = "Lv" + m_monster.RTData.curLevel.ToString(); if (voidPosEffect != null) { RED.SetActive(false, voidPosEffect); } int count = 0; for (short i = 0; i < 2; i++) { Equipment equip = Core.Data.playerManager.RTData.curTeam.getEquip(pos, i); if (equip == null) { if (Core.Data.EquipManager.GetValidEquipCount(i, SplitType.Split_If_InCurTeam) > 0) { count++; } } } RED.SetActive(count > 0, m_EmptyEquip); m_spHead.MakePixelPerfect(); } else { RED.SetActive(false, m_spBg.gameObject, m_spProp.gameObject, m_txtLv.gameObject); //AtlasMgr.mInstance.SetHeadSprite(m_spHead, AtlasMgr.HEAD_ADD); if (voidPosEffect != null) { RED.SetActive(true, voidPosEffect); int count = Core.Data.monManager.GetValidMonCount(SplitType.Split_If_InCurTeam); RED.SetActive(count > 0, m_EmptyEquip.gameObject); } m_spHead.width = 100; m_spHead.height = 100; } m_txtTip.text = ""; } }