예제 #1
0
    //Server - 던전 데이터 수신
    public void DungeonData(DataPacket packet)
    {
        Debug.Log("던전 데이터 수신");

        MonsterStatusPacket dungeonDataPacket = new MonsterStatusPacket(packet.msg);
        MonsterStatusData   dungeonData       = dungeonDataPacket.GetData();

        dungeonManager.SetMonsterData(dungeonData);
    }
예제 #2
0
    //Server - 던전 데이터 수신
    public void DungeonData(DataPacket packet)
    {
        Debug.Log("던전 데이터 수신");

        MonsterStatusPacket dungeonDataPacket = new MonsterStatusPacket(packet.msg);
        MonsterStatusData   dungeonData       = dungeonDataPacket.GetData();

        DungeonManager.Instance.SetMonsterData(dungeonData);

        if (SceneChanger.Instance.CurrentScene == SceneChanger.SceneName.LoadingScene)
        {
            SceneChanger.Instance.LoadingCheck[1] = true;
        }
    }