//Server - 던전 데이터 수신 public void DungeonData(DataPacket packet) { Debug.Log("던전 데이터 수신"); MonsterStatusPacket dungeonDataPacket = new MonsterStatusPacket(packet.msg); MonsterStatusData dungeonData = dungeonDataPacket.GetData(); dungeonManager.SetMonsterData(dungeonData); }
//Server - 던전 데이터 수신 public void DungeonData(DataPacket packet) { Debug.Log("던전 데이터 수신"); MonsterStatusPacket dungeonDataPacket = new MonsterStatusPacket(packet.msg); MonsterStatusData dungeonData = dungeonDataPacket.GetData(); DungeonManager.Instance.SetMonsterData(dungeonData); if (SceneChanger.Instance.CurrentScene == SceneChanger.SceneName.LoadingScene) { SceneChanger.Instance.LoadingCheck[1] = true; } }