override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { monsterTrans = animator.transform.parent; monsterInfo = monsterTrans.GetComponent <MonsterStateInfo>(); X_AttackDistance = monsterInfo.X_AttackDistance; Y_AttackDistance = monsterInfo.Y_AttackDistance; sprites = animator.GetComponentsInChildren <tk2dSprite>(); FunctionLock = false; }
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { monsterTrans = animator.transform.parent; monsterRig = monsterTrans.GetComponent <Rigidbody2D>(); monsterInfo = monsterTrans.GetComponent <MonsterStateInfo>(); walkSpeed = monsterInfo.WalkSpeed; animator.transform.GetComponent <tk2dSpriteAnimator>().Play("行走"); X_Velocity = new Vector2(walkSpeed, 0); Y_Velocity = new Vector2(0, walkSpeed); }
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { monsterTrans = animator.transform.parent; monsterInfo = monsterTrans.GetComponent <MonsterStateInfo>(); monsterControl = monsterTrans.GetComponent <MonsterController>(); monsterControl.rig.velocity = Vector2.zero; animator.transform.GetComponent <tk2dSpriteAnimator>().Play("停止"); animator.SetBool("可行走", false); Timer = 0; MoveDelta = Random.Range(monsterInfo.WalkTimeDelta - 0.5f, monsterInfo.WalkTimeDelta + 0.5f); }
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { monsterTrans = animator.transform.parent; monsterControl = monsterTrans.GetComponent <MonsterController>(); monsterStateInfo = monsterTrans.GetComponent <MonsterStateInfo>(); weaponTrans = animator.transform.Find("武器"); weaponSprite = weaponTrans.GetComponent <tk2dSprite>(); tkAnimator = animator.transform.GetComponent <tk2dSpriteAnimator>(); tkAnimator.Play("攻击"); FunctionLock = false; }
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { monsterTrans = animator.transform.parent; monsterInfo = monsterTrans.GetComponent <MonsterStateInfo>(); Timer = 0; animator.SetBool("僵直", true); int r = Random.Range(1, 3); animator.transform.GetComponent <tk2dSpriteAnimator>().Play("被击中" + r.ToString()); StiffTime = monsterInfo.HitStiffTime; }
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { die = false; monsterTrans = animator.transform.parent; monsterControl = monsterTrans.GetComponent <MonsterController>(); monsterInfo = monsterTrans.GetComponent <MonsterStateInfo>(); animator.SetBool("在躺着", true); animator.SetBool("在空中", false); if (monsterInfo.CurrentHp.Get() <= 0) { //die = true; //monsterInfo.IsDie = true; //monsterControl.ShowBreakEffect(); //monsterControl.ShowWhiteEffect(); animator.SetBool("死亡", true); monsterControl.Die(); } animator.transform.GetComponent <tk2dSpriteAnimator>().Play("躺下"); }
//private void OnDrawGizmos() //{ // anim = GetComponentInChildren<Animator>(); // Gizmos.DrawWireSphere(new Vector2(anim.GetFloat("TargetX"), anim.GetFloat("TargetY")),5f); //} void Start() { anim = bodyAnimTrans.GetComponent <Animator>(); rig = transform.GetComponent <Rigidbody2D>(); sprites = bodyAnimTrans.GetComponentsInChildren <tk2dSprite>(); effectRenderer = effectTrans.GetComponent <MeshRenderer>(); effectAnimator = effectTrans.GetComponent <tk2dSpriteAnimator>(); effectAnimator.AnimationCompleted = OnEffectAnimationCompleted; effectRenderer.enabled = false; bodyAnimator = bodyAnimTrans.GetComponent <tk2dSpriteAnimator>(); bodyAnimator.AnimationCompleted = OnBodyAnimationCompleted; monsterInfo = GetComponent <MonsterStateInfo>(); var mapInitial = FindObjectOfType <DungeonMapInitial>(); if (mapInitial != null) { FindObjectOfType <DungeonMapInitial>().AddMonster(this); } }
private void Start() { monsterControl = transform.parent.GetComponent <MonsterController>(); monsterInfo = transform.parent.GetComponent <MonsterStateInfo>(); anim = GetComponent <Animator>(); }