// Use this for initialization void Start() { instance = this; SpawnMonster(); RandomSpawn(); }
public void CancelAttack() { attackTime = false; GetInstanceAudioSource().Stop(); Player.GetInstance().DesactivateGrainCamera(); SetVisibility(false); MonsterSpawnManager.GetInstance().SpawnMonster(); counterAttackTime = attackTimeTick; //Player.GetShake().shakeDuration = 0; Player.GetMotionBlur().blurAmount = 0; }