public MonsterActor( int _id, string _name, List <int> _skillList, string _spineFileName ) { this.id = _id; this.monsterName = _name; this.spineFileName = _spineFileName; foreach (int item in _skillList) { MonsterSkillsData nowSkillData = MonsterSkillsData.dataList.Find(t => t.monsterSkill_Id == item); this.skillList.Add(nowSkillData.CreateMe()); } }
public void SettingData( int _id, string _name, int _roundNum, List <int> _skillList, string _spineFileName ) { this.id = _id; this.monsterName = _name; this.roundNum = _roundNum; this.spineFileName = _spineFileName; foreach (int item in _skillList) { MonsterSkillsData nowSkillData = MonsterSkillsData.dataList.Find(t => t.monsterSkill_Id == item); if (nowSkillData != null) { this.skillList.Add(nowSkillData.CreateMe()); } } }