// Start is called before the first frame update void Awake() { _rigi2D = GetComponent <Rigidbody2D>(); GloablManager.Instance.GameInput.MonsterControll.Jump.performed += callBack => Jump(); SetMonster(new MonsterInfo(MonsterSet.Get(1))); }
public List <EnemyInstance> LoadEnemies(int level, int mission) { List <EnemyInstance> enemies = new List <EnemyInstance>(); string path = Application.dataPath + Constants.EnemyJsonPath + level.ToString() + "_" + mission.ToString() + ".json"; if (File.Exists(path)) { MonsterSet monsterSet = JsonUtility.FromJson <MonsterSet>(File.ReadAllText(path)); Debug.Log("Load Monsters data Success."); foreach (MonsterModel model in monsterSet.Monsters) { EnemyInstance enemy = new EnemyInstance(model); enemies.Add(enemy); } } else { Debug.Log("Failed to load Characters. The characters json path cannot be found."); } return(enemies); }
private async void Awake() { base.Awake(); await GloablManager.Instance.GameInit(); controller.SetActive(true); var monster_1 = new MonsterInfo(MonsterSet.Get(1)); var monster_2 = new MonsterInfo(MonsterSet.Get(2)); GloablManager.Instance.PlayerInfo.AddMonster(monster_1); GloablManager.Instance.PlayerInfo.AddMonster(monster_2); View.CurrentScene.GetView <MonsterInfoView>().SetModel(monster_1); }
void InitOneMonster(Transform tf, CopyMonsterData.MonsterData data) { tf.gameObject.SetActiveRecursively(true); UIButton btn = (UIButton)tf.GetComponent(typeof(UIButton)); //btn.SetInputDelegate(OnScreenBtnInputDel); MonsterSet monster = tf.gameObject.GetComponent <MonsterSet>() as MonsterSet; if (null == monster) { monster = tf.gameObject.AddComponent <MonsterSet>() as MonsterSet; } TagMaskDefine.SetTagRecuisively(tf.gameObject, TagMaskDefine.GFAN_MONSTER); monster.UpdateData(data); monsterObjs.Add(monster.gameObject); }
public async Task Load() { await ModuleSet.Load(); await MonsterSet.Load(); }
public MonsterWrapper(MonsterSet monster) { this.monster = monster; }
public MonsterInfo(MonsterSet monsterSet) { this.monsterSet = monsterSet; EquipModule(new ModuleInfo(monsterSet.birthModule, 5)); containerLevel = monsterSet.monsterSpecificLevel; }
private void SetupMonsterWeightings() { monsterSets = new List <MonsterSet>(); var zeroDifficultySet = new MonsterSet(0, 0.6); zeroDifficultySet.AddMonsterType(5, new RogueBasin.Creatures.Swarmer()); zeroDifficultySet.AddMonsterType(20, new RogueBasin.Creatures.MaintBot()); zeroDifficultySet.AddMonsterType(5, new RogueBasin.Creatures.RotatingTurret()); monsterSets.Add(zeroDifficultySet); var oneDifficultySet = new MonsterSet(1); oneDifficultySet.AddMonsterType(20, new RogueBasin.Creatures.Swarmer()); oneDifficultySet.AddMonsterType(5, new RogueBasin.Creatures.MaintBot()); oneDifficultySet.AddMonsterType(5, new RogueBasin.Creatures.ExplosiveBarrel()); monsterSets.Add(oneDifficultySet); var oneDifficultySet2 = new MonsterSet(1); oneDifficultySet2.AddMonsterType(20, new RogueBasin.Creatures.ServoCyborgMelee()); oneDifficultySet2.AddMonsterType(20, new RogueBasin.Creatures.ServoCyborgRanged()); oneDifficultySet2.AddMonsterType(5, new RogueBasin.Creatures.MaintBot()); monsterSets.Add(oneDifficultySet2); var twoDiffSet1 = new MonsterSet(2); twoDiffSet1.AddMonsterType(20, new RogueBasin.Creatures.ServoCyborgMelee()); twoDiffSet1.AddMonsterType(20, new RogueBasin.Creatures.ServoCyborgRanged()); twoDiffSet1.AddMonsterType(10, new RogueBasin.Creatures.AlertBot()); monsterSets.Add(twoDiffSet1); var twoDifficultySet3 = new MonsterSet(2, 2.0); twoDifficultySet3.AddMonsterType(20, new RogueBasin.Creatures.Swarmer()); twoDifficultySet3.AddMonsterType(5, new RogueBasin.Creatures.MaintBot()); twoDifficultySet3.AddMonsterType(5, new RogueBasin.Creatures.ExplosiveBarrel()); monsterSets.Add(twoDifficultySet3); var twoDiffSet2 = new MonsterSet(2); twoDiffSet2.AddMonsterType(20, new RogueBasin.Creatures.RotatingTurret()); twoDiffSet2.AddMonsterType(20, new RogueBasin.Creatures.PatrolBotRanged()); twoDiffSet2.AddMonsterType(5, new RogueBasin.Creatures.RollingBomb()); monsterSets.Add(twoDiffSet2); var threeDiffSet3 = new MonsterSet(3, 1.5); threeDiffSet3.AddMonsterType(20, new RogueBasin.Creatures.UberSwarmer()); threeDiffSet3.AddMonsterType(10, new RogueBasin.Creatures.AlertBot()); threeDiffSet3.AddMonsterType(20, new RogueBasin.Creatures.ExplosiveBarrel()); monsterSets.Add(threeDiffSet3); var fourDifficultySet = new MonsterSet(4); fourDifficultySet.AddMonsterType(50, new RogueBasin.Creatures.WarriorCyborgRanged()); fourDifficultySet.AddMonsterType(50, new RogueBasin.Creatures.WarriorCyborgMelee()); fourDifficultySet.AddMonsterType(30, new RogueBasin.Creatures.ExplosiveBarrel()); monsterSets.Add(fourDifficultySet); var fiveDifficultySet = new MonsterSet(5); fiveDifficultySet.AddMonsterType(50, new RogueBasin.Creatures.AssaultCyborgRanged()); fiveDifficultySet.AddMonsterType(50, new RogueBasin.Creatures.AssaultCyborgMelee()); fiveDifficultySet.AddMonsterType(50, new RogueBasin.Creatures.ExplosiveBarrel()); var fiveDifficultySet2 = new MonsterSet(5); fiveDifficultySet2.AddMonsterType(50, new RogueBasin.Creatures.HeavyBotRanged()); fiveDifficultySet2.AddMonsterType(50, new RogueBasin.Creatures.HeavyTurret()); monsterSets.Add(fiveDifficultySet2); var fiveDifficultySet3 = new MonsterSet(5); fiveDifficultySet3.AddMonsterType(50, new RogueBasin.Creatures.AssaultCyborgMelee()); fiveDifficultySet3.AddMonsterType(50, new RogueBasin.Creatures.HeavyTurret()); fiveDifficultySet3.AddMonsterType(10, new RogueBasin.Creatures.AlertBot()); monsterSets.Add(fiveDifficultySet3); /* * var monsterTypesToPlace = new List<Tuple<int, Monster>> { * //new Tuple<int, Monster>(1, new RogueBasin.Creatures.AlertBot()), * new Tuple<int, Monster>(1, new RogueBasin.Creatures.Swarmer()), * new Tuple<int, Monster>(1, new RogueBasin.Creatures.MaintBot()), * new Tuple<int, Monster>(1, new RogueBasin.Creatures.RotatingTurret()), * new Tuple<int, Monster>(50, new RogueBasin.Creatures.WarriorCyborgRanged()), * new Tuple<int, Monster>(50, new RogueBasin.Creatures.WarriorCyborgMelee()), * new Tuple<int, Monster>(1, new RogueBasin.Creatures.ExplosiveBarrel()), * new Tuple<int, Monster>(1, new RogueBasin.Creatures.RollingBomb()) * };*/ }