protected Monster CreateMonster(MonsterRefreshPO refreshPO) { Vector3 pos = new Vector3(); if (refreshPO.AppearePoint.Length == 3) { pos.x = refreshPO.AppearePoint[0]; pos.y = refreshPO.AppearePoint[1]; pos.z = refreshPO.AppearePoint[2]; } else if (refreshPO.AppeareArea != "NULL") { AreaManager.instance.getRandomPositionInArea(refreshPO.AppeareArea, ref pos); } Monster go = MonsterManager.instance.CreateMonster(uniqueId, pos, new Vector3(0, 180, 0), refreshPO.MonsterId); ++uniqueId; monsterDict.Add(go.name, go); monsterNameList.Add(go.name); return(go); }
/// <summary> /// 怪物刷新 /// </summary> void OnRefresh() { while (true) { int refreshId; if ((int)sceneId != 3) { refreshId = ((int)sceneId * 10000000) + 10000 + refreshIndex; } else { refreshId = ((int)sceneId * 10000000) + (GameConfig.GAME_CONFIG_DIFFICULTY * 10001) + refreshIndex - 1; } MonsterRefreshPO refreshPO = MonsterRefreshData.Instance.GetMonsterRefreshPO(refreshId); if (refreshPO == null) { return; } MonsterPO monsterPO = MonsterData.Instance.GetMonsterPO(refreshPO.MonsterId); if (monsterPO == null) { return; } if (Main.GameMode.CheckPoint < refreshPO.CheckPoint) { return; } if (Main.GameMode.CheckPoint > refreshPO.CheckPoint) { ++refreshIndex; continue; } // 判断时间 float refreshTime = (float)refreshPO.AppeareTime / 1000.0f; if (refreshTime > Main.GameMode.GameTime) { return; } // 针对有限数量的刷新 if (refreshPO.MonsterNumber > 0) { for (int index = 0; index < refreshPO.MonsterNumber; ++index) { // 马上刷出 if (refreshPO.SeparateTime == 0) { if (monsterPO.FireCarId > 0 && !Main.PlayerManager.getPlayer(monsterPO.FireCarId - 1).IsPlaying()) { return; } if (refreshPO.WindowName.Length > 0 && !DoorManager.instance.OpenDoor(refreshPO.WindowName)) { return; } Monster go = CreateMonster(refreshPO); CarManager.instance.Help(go.CarId, go); } // 延迟刷出 else { DelayRefresh delay = new DelayRefresh(); delay.refreshId = refreshId; delay.refreshTime = Main.GameMode.GameTime + ((float)refreshPO.SeparateTime / 1000.0f) * index; //delayRefreshDict.Add(delayId++, delay); delayRefreshDict.Add(delay); } } } // 如果要循环刷新,这两个值必须有规定 else if (refreshPO.MonsterNumber == -1 && refreshPO.SeparateTime > 0) { bool createFlag = true; if (monsterPO.FireCarId > 0 && !Main.PlayerManager.getPlayer(monsterPO.FireCarId - 1).IsPlaying()) { createFlag = false; } if (createFlag) { if (refreshPO.WindowName.Length > 0 && !DoorManager.instance.OpenDoor(refreshPO.WindowName)) { return; } Monster go = CreateMonster(refreshPO); CarManager.instance.Help(go.CarId, go); } DelayRefresh delay = new DelayRefresh(); delay.refreshId = refreshId; delay.refreshTime = Main.GameMode.GameTime + ((float)refreshPO.SeparateTime / 1000.0f); //delayRefreshDict.Add(delayId++, delay); delayRefreshDict.Add(delay); } ++refreshIndex; } }
/// <summary> /// 怪物延迟刷新 /// </summary> void OnDelayRefresh() { // 按照策划的要求,延迟队列必须是每次全部执行,保证所有怪物的刷新时间能够得到有效的判断 //List<int> deleteList = new List<int>(); //foreach(KeyValuePair<int, DelayRefresh> element in delayRefreshDict) for (int index = 0; index < delayRefreshDict.Count; ++index) { DelayRefresh element = delayRefreshDict[index]; MonsterRefreshPO refreshPO = MonsterRefreshData.Instance.GetMonsterRefreshPO(element.refreshId); if (refreshPO == null) { continue; } MonsterPO monsterPO = MonsterData.Instance.GetMonsterPO(refreshPO.MonsterId); if (monsterPO == null) { return; } if (Main.GameMode.CheckPoint != refreshPO.CheckPoint) { //deleteList.Add(element.Key); delayRefreshDict.RemoveAt(index); return; } if (element.refreshTime >= Main.GameMode.GameTime) { continue; } bool createFlag = true; if (monsterPO.FireCarId > 0 && !Main.PlayerManager.getPlayer(monsterPO.FireCarId - 1).IsPlaying()) { createFlag = false; } if (createFlag) { if (refreshPO.WindowName.Length > 0 && !DoorManager.instance.OpenDoor(refreshPO.WindowName)) { continue; } Monster go = CreateMonster(refreshPO); CarManager.instance.Help(go.CarId, go); } if (refreshPO.MonsterNumber == -1) { element.refreshTime = Main.GameMode.GameTime + ((float)refreshPO.SeparateTime / 1000.0f); delayRefreshDict[index] = element; continue; } //deleteList.Add(element.Key); delayRefreshDict.RemoveAt(index); return; } //for (int index = 0; index < deleteList.Count; ++index) //{ // delayRefreshDict.Remove(deleteList[index]); //} }