void Start() { myAni = GetComponent <MonsterAni>(); myParams = GetComponent <MonsterParams>(); myParams.deadEvent.AddListener(CallDeadEvent); ChangeState(State.Idle, MonsterAni.IDLE); player = GameObject.FindWithTag("Player").transform; playerParams = player.gameObject.GetComponent <PlayerParams>(); remotePlayer = GameObject.FindWithTag("RemotePlayer").transform; remoteParams = GameObject.FindWithTag("RemotePlayer").GetComponent <RemoteParams>(); }
void Start() { anim = GetComponent <Animator>(); agent = GetComponent <NavMeshAgent>(); myParams = GetComponent <MonsterParams>(); myParams.deadEvent.AddListener(CallDeadEvent); Player = GameObject.FindGameObjectWithTag("Player"); monBasePoint = transform.position; //몬스터 생성 위치 등록. monDestination = agent.destination; //navmashagent 목적지 초기화. ChangeStatus(monsterStatus.Idle); }
public void AttackEnemy(GameObject enemy) { if (curEnemy != null && curEnemy == enemy) { return; } curEnemyParams = enemy.GetComponent <MonsterParams>(); if (curEnemyParams.isDead == false) { curEnemy = enemy; curTargetPos = curEnemy.transform.position; print(curEnemy.name); ChangeState(State.Move, PlayerAni.ANI_WALK); } else { curEnemyParams = null; } }