void Start() { cellLayer = GameObject.Find("Canvas/layer_0/FightModule/layers/fight_mask/animLayer/cell").GetComponent <CellLayer>(); lineLayer = GameObject.Find("Canvas/layer_0/FightModule/layers/fight_mask/animLayer/line").GetComponent <LineLayer>(); monsterLayer = GameObject.Find("Canvas/layer_0/FightModule/layers/fight_mask/animLayer/monster").GetComponent <MonsterLayer>(); fightUI = GameObject.Find("Canvas/layer_0/FightModule/fightUI").GetComponent <FightUI>(); }
void Start() { fightUI = GameObject.Find("Canvas/layer_0/FightModule/fightUI").GetComponent <FightUI>(); floorLayer = GameObject.Find("Canvas/layer_0/FightModule/layers/fight_mask/animLayer/floor").GetComponent <FloorLayer>(); coverLayer = GameObject.Find("Canvas/layer_0/FightModule/layers/fight_mask/animLayer/cover").GetComponent <CoverLayer>(); fancelayer = GameObject.Find("Canvas/layer_0/FightModule/layers/fight_mask/animLayer/fence").GetComponent <FanceLayer>(); floorHideLayer = GameObject.Find("Canvas/layer_0/FightModule/layers/fight_mask/animLayer/floor_hide").GetComponent <FloorHideLayer>(); monsterLayer = GameObject.Find("Canvas/layer_0/FightModule/layers/fight_mask/animLayer/monster").GetComponent <MonsterLayer>(); effectLayer = GameObject.Find("Canvas/layer_0/FightModule/layers/effect").GetComponent <EffectLayer>(); fightModule = GameObject.Find("Canvas/layer_0/FightModule").GetComponent <FightModule>(); PropModel.Instance.PropRefreshEvent = PropRefreshEvent; PropModel.Instance.PropChangeCellsEvent = PropChangeCellsEvent; }