public static void InputData(MonsterHunterContext context) { //context.Weapons.Add(new Weapon() //{ // Name = "Iron Sword", // Rarity = 1, // Attack = 288, // Sharpness = "White/Green", // Slots = 0, // Affinity = 0, // Defense = 0 //}); }
public WeaponRepository() { _db = new MonsterHunterContext(); }
public ElementRepository() { _db = new MonsterHunterContext(); }