public void ThrowOver() { m_Anim.Play("Anim_Skill_Fish_Broke"); m_State = MonsterFishState.Broken; m_ControlVec1 = PointControl1.position; m_ControlVec2 = PointControl2.position; m_EndVec = PointEnd.position; }
private void Start() { m_Anim = this.gameObject.GetComponent <Animator>(); m_Anim.Play("Anim_Skill_Fish"); m_State = MonsterFishState.Throw; m_curtime = m_Passtime; m_StartVec = this.transform.position; }
public void BrokeOver() { m_Anim.Play("Anim_Skill_Fish_Fly"); m_State = MonsterFishState.GrowAndJump; }