/// <summary> /// Apply a model to the monster /// </summary> private void ApplyMonster() { MonsterBox.SetMonster(ResourceManager.CreateAsset <Monster>((string)MonsterModelsBox.SelectedItem)); }
/// <summary> /// /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void MonsterForm_Load(object sender, System.EventArgs e) { MonsterBox.SetMonster(Monster); }
/// <summary> /// Sets the monster to edit /// </summary> /// <param name="monster">Monster handle</param> public void SetMonster(Monster monster) { MonsterBox.SetMonster(monster); }
/// <summary> /// /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void MonsterEditorForm_Load(object sender, EventArgs e) { MonsterBox.SetMonster(Monster); }