public static string GetArousalSpriteName(int rarity)
    {
        string result = string.Empty;

        if (2 <= rarity)
        {
            if (6 < rarity)
            {
                rarity = 6;
            }
            result = MonsterArousalData.GetSpriteName(rarity.ToString());
        }
        return(result);
    }
 private void SetArousal(int arousalCount)
 {
     this.arousalUI.title.text = MonsterArousalData.GetTitle(arousalCount.ToString());
     if (2 <= arousalCount)
     {
         this.arousalUI.nothing.text = string.Empty;
         this.arousalUI.count.gameObject.SetActive(true);
         this.arousalUI.count.spriteName = MonsterArousalData.GetSpriteName(arousalCount.ToString());
     }
     else
     {
         this.SetNoneArousal();
     }
 }
예제 #3
0
        public void SetArousal(string arousal)
        {
            string spriteName = MonsterArousalData.GetSpriteName(arousal);

            if (!string.IsNullOrEmpty(spriteName))
            {
                if (!this.sprite.enabled)
                {
                    this.sprite.enabled = true;
                }
                this.sprite.spriteName = spriteName;
            }
            else
            {
                this.sprite.enabled = false;
            }
        }